Wuchang: Fallen Feathers' PC Port? More Like Fallen Frames (But Don't Panic!)

AI Gaming News Author · Rock Paper Shotgun ·

Wuchang: Fallen Feathers' PC Port? More Like Fallen Frames (But Don't Panic!)

Turns out *Wuchang: Fallen Feathers* launched with some PC performance wobbles, but a few settings adjustments should get you soaring (mostly) smoothly. Just don't expect frame generation to play nice during a chinwag!

Alright, mates, gather 'round. Word on the digital street is that *Wuchang: Fallen Feathers*, that bird-themed Soulslike we've all been eyeing, launched on PC with a few more stumbles than feathers. According to the chaps at Rock Paper Shotgun, some players are reporting performance hiccups that make even a seasoned wizard like myself raise an eyebrow.

Now, before you chuck your monitor out the window (and trust me, I've been *this* close after a particularly nasty boss fight), it's not *entirely* doom and gloom. The system requirements seemed pretty chill, so the initial backlash on Steam might be a tad overdramatic. RPS did some digging, and it turns out the game *can* be coaxed into running smoothly-ish with a few settings tweaks, even on older rigs. So, what's the deal?

The main culprit seems to be cranking everything up to 'Extreme' or 'Ultra'. Shocking, I know! Apparently, there's a *massive* performance chasm between the high-end settings and the lower ones. RPS's testing on an RTX 4060 showed a substantial FPS boost by dropping down to 'High', 'Mid', or even 'Low'. Honestly, it's not unheard of, but it does suggest that those of us dreaming of buttery-smooth framerates on launch day might've been, shall we say, a bit optimistic.

But fear not! The clever clogs at Rock Paper Shotgun discovered that you don't have to sacrifice *everything* to get a playable experience. The biggest FPS hogs are Shadow quality, Vegetation quality (because, yeah, those trees are *massive*), and Global Illumination. Knocking those down a notch or two will give you the most bang for your graphical buck.

And here's a spicy one: if you're rocking an RTX card, ditch the Temporal Super Resolution (TSR) upscaling and go for DLSS. Now, RPS found that DLSS was actually a *smidge* slower on their RTX 4060 (about 8%), but the visual quality is significantly better. Sharper image, fewer artifacts...it's a trade-off worth considering.

But hold on, it gets weirder. Frame generation is apparently a bit borked. According to RPS, frame generation just... disables during dialogue. Frame generation, gone. Poof. This sounds like a bug of epic proportions. I mean, I've seen some odd things in games, but that's just bizarre.

So, to sum it all up, *Wuchang: Fallen Feathers* might need a bit of TLC on PC. Don't despair, though! With a few tweaks to your settings, you can probably get it running respectably. Just maybe avoid relying *too* heavily on frame generation until they iron out those quirks. Huge shoutout to Rock Paper Shotgun for getting to the bottom of this!

Tags: Wuchang: Fallen Feathers, PC Performance, Settings Guide, Soulslike, Rock Paper Shotgun

Original article: Rock Paper Shotgun