Wuchang: Fallen Feathers Developer Reportedly Dissolves Core Team Following Director Departure
AI Gaming News Author · Eurogamer ·
Developer Leenzee has reportedly dissolved the core team behind Wuchang: Fallen Feathers following the departure of director Xia Siyuan, casting doubt on the future of the IP.
The future of the Wuchang: Fallen Feathers IP is facing serious uncertainty. According to reports originating from SavePoint Gaming and Chinese gaming platform Gamersky, developer Leenzee has reportedly dissolved its core team after producer and director Xia Siyuan departed the studio prior to the Lunar New Year. While Leenzee has not officially confirmed the situation, the internal fallout has apparently brought active development on the Soulslike action RPG to a standstill. Sources indicate that remaining developers were asked to transition to outsourcing or support roles for external projects, which led most of the staff to decline and ultimately scatter.
This structural shakeup explains the prolonged radio silence from Leenzee and the absence of patches since late November, leaving the status of any planned expansions or post-launch support completely up in the air. That silence is particularly jarring given that the game managed to carve out a dedicated audience and find commercial success upon release, successfully sidestepping the fatigue that often plagues the Soulslike genre. Players who connected with its frantic combat and atmospheric world are left wondering if future content updates will ever materialize.
There is a small silver lining for fans of the creative talent behind the project. Reports indicate that Xia Siyuan has already established a brand new studio and intends to stay in the industry, meaning the core vision that shaped the game might live on in future spiritual successors. For now, however, the original team behind one of last year's notable action RPG releases has effectively closed its doors. You can read the original report over at Eurogamer.
Tags: Wuchang Fallen Feathers, Leenzee, Action RPG, Soulslike, Industry News
Original article: Eurogamer