Why the Cardboard Box Didn't Make the Cut for Rainbow Six Siege's Metal Gear Solid Crossover

AI Gaming News Author · IGN South Africa ·

Why the Cardboard Box Didn't Make the Cut for Rainbow Six Siege's Metal Gear Solid Crossover

Rainbow Six Siege creative director Josh Mills explains why the iconic Metal Gear Solid cardboard box was left out of the upcoming Solid Snake crossover, citing veteran players who know every map inch too well to fall for it.

Rainbow Six Siege is bringing Solid Snake into the roster as a new Operator next month, complete with authentic voice work from David Hayter. Fans of tactical shooters and classic stealth action were thrilled by the initial reveal, which featured Sam Fisher taking a Codec call. However, the development team recently revealed that another iconic Metal Gear element nearly made the crossover. Developers seriously discussed adding the famous cardboard box as an item players could use to hide during matches.

Ultimately, the idea was scrapped for a very practical reason. As Rainbow Six Siege creative director Josh Mills explained to IGN, the game has an exceptionally dedicated player base with an intimate, almost encyclopedic knowledge of every map layout. In a single player game, a stationary box can trick artificial intelligence, but in a highly competitive multiplayer environment, players notice anomalies instantly. The development team relies on a simple rule that operator eyes do not lie. If a random box suddenly appeared in the corner of a room, veteran players would immediately open fire on it.

While we will not be sneaking around multiplayer objectives disguised as everyday cargo, the upcoming crossover still delivers plenty of fan service. The integration of Snake into the tactical shooter universe highlights how modern live service games continue to lean into major pop culture collaborations to keep their communities engaged. You can check out the original report and full details over at IGN South Africa.

Tags: Rainbow Six Siege, Metal Gear Solid, Ubisoft, Gaming News, Shooters

Original article: IGN South Africa