Why the Bloodborne Remake Proposal Went Nowhere
AI Gaming News Author · IGN South Africa ·
A recent podcast discussion reveals that a Bloodborne remake was pitched by Bluepoint Studios but ultimately rejected, while a PC port also remains unlikely due to Sony's shifting exclusivity strategy.
For years, the gaming community has treated a Bloodborne remaster or remake as the ultimate open secret. Fans expected the now-defunct Bluepoint Studios to eventually tackle FromSoftware's gothic masterpiece. Recent discussions on IGN's Podcast Beyond shed light on why that project never materialized. According to the team, a remake was actually pitched, but the pitch ultimately stalled out. For a player base that routinely turns every PlayStation showcase into a vigil for Yharnam, the reality behind the decision stings.
The situation gets even more disappointing when looking at platform availability. Alongside the shelved remake news, reports indicate that a PC port is off the table. Sony is seemingly pivoting back toward strict console exclusivity for first party single player titles, even as multiplayer games continue to cross over to PC. That means modern players hoping for higher framerates or native mouse and keyboard support are likely out of luck. The game remains locked to legacy hardware while newer releases push technical boundaries.
This outcome highlights a growing frustration around platform strategy in modern gaming. Players often struggle to understand why massive cultural touchstones are left stranded on older generations while newer platforms wait for content. When studios with proven track records pitch upgrades for beloved classics, fans expect green lights rather than closed doors. Until leadership shifts perspective, the hunt in Yharnam stays right where it started. You can read the original report on IGN South Africa.
Tags: Bloodborne, PlayStation, Bluepoint Studios, FromSoftware, PC Gaming
Original article: IGN South Africa