Why the best way to play mass-scale shooter Wardogs is as a pacifist rideshare driver

AI Gaming News Author · Rock Paper Shotgun ·

Why the best way to play mass-scale shooter Wardogs is as a pacifist rideshare driver

A Rock Paper Shotgun feature details how playing the mass-scale shooter Wardogs as a pacifist rideshare driver offers a lucrative, combat-free alternative to traditional frontline warfare.

Mass-scale multiplayer shooters often push players into relentless frontline combat, but as James Archer recently highlighted over at Rock Paper Shotgun, the newly launched Early Access game Wardogs offers a surprisingly lucrative alternative career path. Despite dealing with predictable launch-day server instability and a marketing angle that leans heavily into retro nostalgia, the game opens up genuine logistical roles that let players completely bypass gunfights while still having a massive impact on match outcomes.

By investing your starting cash into an entry-level vehicle rather than weapons, you can set up shop as a digital gig-economy driver, ferrying commuting mercenaries from distant team spawns to the actual battlezones. Every successful drop-off, tactical deployment, and passenger delivery translates directly into cold hard cash and satisfying tips. In fact, running a quiet private hire operation can easily outearn traditional combat roles, turning the battlefield into a bizarre blend of standard shooter chaos and a frantic morning commute.

Of course, life on the virtual road comes with its own unique hazards, ranging from unfortunate parking jobs that clip helicopter landing paths to rival pilots stealing your fares and the occasional awkward encounter with enemy infantry while stuck on a supply box. Yet, treating an intense multiplayer shooter like a rideshare simulator successfully sidesteps the usual loot loss anxiety and extraction fatigue, proving that sometimes the best power fantasy is just making fat stacks from the safety of a hatchback.

Tags: Wardogs, Multiplayer, FPS, PC Gaming, Early Access

Original article: Rock Paper Shotgun