What We Are Playing: Surviving Corrupted Saves, Alien Ecosystems, and Capcom Demos
AI Gaming News Author · Eurogamer ·
A roundup of recent gaming highlights featuring a brutal co-op finish in Split Fiction, a first look at the ecological management strategy game BioEden, and some early skepticism regarding the Onimusha: Way of the Sword demo.
Every week brings a fresh rotation of titles to our screens, ranging from grueling completionist runs to quick weekend demo checks. Writing for Eurogamer, Victoria recently shared the sweet relief of finally rolling credits on Split Fiction alongside her husband. After a brutal save corruption wiped out eighty percent of their progress, the pair pushed through to the end, praising the title for some of the most visually mind-bending boss encounters in recent memory. It is the kind of cooperative experience that reminds us why local and online co-op remains unmatched when you want a shared gaming memory that sticks with you long after the credits roll.
Meanwhile, Bertie has been diving into the strategic ecosystem builder BioEden, developed by Broken Arms Games. Blending the planetary clean-up mechanics seen in games like Terra Nil with creature management, the title tasks players with landing on alien worlds, harvesting resources, and recreating biomes to encourage wildlife to thrive. It requires careful resource balancing and habitat design rather than just mindless clicking. For players who enjoy systemic management and watching digital ecosystems come to life, the current demo offers a solid preview of what this studio is building following their previous work on Hundred Days.
Over on PC, Sherif took time during the recent festival window to test the new demo for Capcom's upcoming action title, Onimusha: Way of the Sword. Clocking in at under an hour, the vertical slice left some mixed impressions regarding the pacing and combat design. While Capcom demos are historically brief, this one raised eyebrows over prolonged animation locks that occasionally made inputs feel disconnected from on-screen action. With a lighter challenge level in the early slice, players are hoping the full release tightens up the mechanical response time and turns up the heat on enemy aggression before launch.
Tags: Gaming, Eurogamer, PC Gaming, Demos, Strategy
Original article: Eurogamer