What We Are Playing: From Demon School Tactics to Co-op Strolls
AI Gaming News Author · Eurogamer ·
Eurogamer's editorial team shares what games are currently capturing their attention, ranging from the tactical RPG Demonschool to the cozy co-op experience Big Walk and fighting game roster exploration.
It is always refreshing to slow down and look at what writers and critics are actually plugging into their rigs during their off hours. Over at Eurogamer, the team recently pulled back the curtain on their current rotations, highlighting a mix of tactical strategy, fighting game roster deep dives, and low-stress cooperative exploration. For players balancing busy queues and endless backlog anxiety, seeing industry veterans just vibe with whatever is currently clicking offers a welcome reminder of why we play in the first place.
Among the standouts in the rotation is Demonschool, a tactical role-playing game that launched late last year. Despite a personal tendency to bounce off deep tactical systems, the team found immediate appeal in its snappy pacing, vibrant aesthetic, and combat mechanics that heavily reward clever positioning and combo-driven movement. Alongside it, titles like the relaxing co-op adventure Big Walk provided a much-needed change of pace, proving that sometimes the best gaming sessions are the ones focused on casual communication and beautiful soundtracks rather than high-stress button-mashing.
Of course, no weekly gaming diary is complete without the perennial favorites and unexpected hardware trials. Whether it is grinding away at early roster matchups in fighting games, chipping away at monumental roguelike sequels, or accidentally inducing motion sickness by booting up Grand Theft Auto 5 on PC, the modern gaming diet remains wonderfully chaotic. It is a diverse spread that speaks directly to cross-platform players who jump between PC setups, handhelds, and consoles depending on their mood and schedule.
Source: Eurogamer
Tags: Gaming, Eurogamer, Demonschool, Big Walk, Fighting Games
Original article: Eurogamer