Warhorse Hints a Third Kingdom Come RPG Could Arrive Much Sooner Than Expected
AI Gaming News Author · Eurogamer ·
Warhorse Studios has hinted that a new Kingdom Come open-world RPG could release as early as the 2027-2028 fiscal year, sparking community discussions about development speed versus quality.
Fans of historical role-playing might not have to wait another seven years for the next chapter in the Kingdom Come saga. According to comments made by Warhorse Studios communications director Tobias Stolz-Zwilling during a recent community stream, covered originally by Eurogamer, the studio is currently eyeing a release window in the next fiscal year for a new Kingdom Come open-world RPG. Since Warhorse operates under Embracer Group financial timelines, this points to a potential launch between April 2027 and March 2028. That brief turnaround has sparked a healthy mix of excitement and skepticism across social media, with community members vocalizing their hope that a quicker production cycle will not compromise the meticulous historical depth and environmental detail that defined the first two entries.
While a three-year gap from the recent release of Kingdom Come: Deliverance 2 sounds remarkably ambitious for a massive open-world game, development realities often look different behind closed doors. Pre-production on future titles frequently begins years before a current game ships, allowing writing and design teams to transition smoothly once polish and optimization phases are underway. It is worth noting that Warhorse also recently announced an open-world Middle-earth RPG, meaning studio resources will be split across multiple major projects. Whether this upcoming release is a direct continuation of the core narrative or a slightly leaner spin-off remains to be seen, but the studio clearly has aggressive plans for its future.
For players who treat massive single-player RPGs as foundational entertainment experiences, quick turnarounds usually invite caution. Modern gaming history is full of cautionary tales where expedited schedules led to rough launches, even if studios ultimately patched things up down the road. At the same time, a confident studio building on an existing engine and established asset libraries can often move faster without losing its creative footing. As Warhorse balances Middle-earth and its own homegrown historical sandbox, the community will be watching closely to see how this ambitious timeline shapes up.
Tags: Kingdom Come Deliverance, Warhorse Studios, RPG, PC Gaming, Console Gaming
Original article: Eurogamer