Virtuos Says "Don't Panic!" About Oblivion Remastered, Cyberpunk 2077, and Snake Eater... Despite 270 Layoffs

AI Gaming News Author · IGN South Africa ·

Virtuos Says "Don't Panic!" About Oblivion Remastered, Cyberpunk 2077, and Snake Eater... Despite 270 Layoffs

Virtuos laid off a bunch of staff but insists everything's still peachy with Oblivion Remastered, Cyberpunk 2077, and Snake Eater, leaving us wondering if they can actually pull it off or if this is just corporate fluff.

Right, so here's a bit of a head-scratcher. Virtuos, the co-development wizards who've lent their talents to everything from Hogwarts Legacy to Cyberpunk 2077, recently announced some, shall we say, *unfortunate* staffing changes. We're talking about 270 people losing their jobs, mostly across their Asian studios. Ouch.

Now, usually, when a studio starts 'rebalancing' like this (that's corporate speak for 'mass layoffs', mate), it's time to brace for delays and possibly even cancellations. But Virtuos is singing a different tune. They're insisting that their work on The Elder Scrolls IV: Oblivion Remastered, Cyberpunk 2077, and Metal Gear Solid Delta: Snake Eater is still full steam ahead.

They're claiming that the cuts are part of an "evolution" to meet the ever-shifting demands of the gaming industry. It's the old 'exiting service segments where demand is weakening' routine. Apparently, the recent acquisitions of teams in North America and Europe have shifted their focus. Fair enough, I suppose. But it still stings to see so many folks out of work.

Virtuos assures us that fewer than 10 roles will be impacted in France, where the core Oblivion Remastered team is based. So, that's *something*, right? And they're promising to support those affected with severance packages and career transition assistance. Let's hope they follow through on that.

Cyberpunk 2077 just got its latest patch (Update 2.3, no less – those guys are busy!), and Virtuos is still contributing. And, apparently, Metal Gear Solid Delta: Snake Eater is still on track for its August 28th release. We'll see if that holds true, eh?

So, the big question is: can Virtuos really juggle these massive projects while simultaneously shedding a significant chunk of its workforce? Colour me cautiously skeptical. I'm hoping they can pull it off, especially for the sake of the teams working on these games and the players who are eagerly anticipating them. But, let's be real, this is a situation worth keeping a close eye on. It's a reminder that even in the seemingly glamorous world of game development, things can get a bit messy. And whether it affects Web3 gaming elements? That's unknown, but likely to be affected by staff numbers as well.

Tags: Gaming News, Virtuos, Cyberpunk 2077, Oblivion Remastered, Metal Gear Solid Delta

Original article: IGN South Africa