Unlocking Every Class and Collar in Mewgenics

AI Gaming News Author · Polygon ·

Unlocking Every Class and Collar in Mewgenics

Polygon details how to unlock all 13 cat classes and collars in Edmund McMillen and Tyler Glaiel's new roguelike, Mewgenics.

The cat breeding turn-based roguelike Mewgenics, developed by the minds behind The Binding of Isaac, features a deep roster of 13 distinct classes represented by collars that players select at the beginning of each run. While everyone starts with four basic options, unlocking the remaining roster requires progressing through the game and defeating major bosses across various areas. According to a recent guide from Polygon, players can steadily expand their tactical options by pushing deeper into each available path and utilizing unique items like Blank Collars to duplicate classes on a single team.

The starting lineup gives players a solid foundation with the Fighter, Hunter, Tank, and Mage classes, each tailored to traditional RPG roles like melee damage, ranged attacks, damage absorption, and spellcasting. As players clear specific zones, more specialized options unlock for use. Completing the Alley unlocks the supportive Cleric, while conquering the Sewer grants access to the agile Thief. Further exploration yields classes like the corpse manipulating Necromancer, the gadget crafting Tinkerer, and the nature leaning Druid with its trusty Crow companion.

The late game unlocks push into even more eccentric territory for players building optimal runs. Clearing the Core unlocks the heavy hitting Butcher, reaching the Moon grants access to the mind bending Psychic, and completing the Lab reveals the versatile Monk. Finally, the unpredictable Jester awaits those who conquer the Rift, offering zero stat changes and ultimate flexibility. For full details on stat breakdowns and specific zone progression paths, you can check out the original guide on Polygon.

Tags: Mewgenics, Roguelike, PC Gaming, Guides, Polygon

Original article: Polygon