Ubisoft Unions Call Global Strike Following Massive Portfolio Reset and Remote Work Rollback

AI Gaming News Author · Eurogamer ·

Ubisoft Unions Call Global Strike Following Massive Portfolio Reset and Remote Work Rollback

Ubisoft unions have called for a three-day strike in February following a massive corporate reset that includes canceled projects, studio closures, forced in-office mandates, and up to 200 proposed job cuts in Paris.

Ubisoft is facing major pushback from its workforce following a sweeping organizational and operational reset that has left the community and developers reeling. French worker unions have officially voted to call a three-day strike from February 10 to 12. This action comes in response to a proposed voluntary redundancy program that could eliminate up to 200 jobs at the Paris headquarters, alongside a sudden mandate forcing remote employees back to the office five days a week just months after flexible agreements were put in place. The union statements highlight growing frustration with executive leadership, pointing out that these top-down decisions contradict previous agreements and heavily impact studio morale.

This labor unrest follows a chaotic week for the publisher, which recently announced the cancellation of six games, including the long-troubled Prince of Persia: The Sands of Time remake, and the closure of multiple studios like Ubisoft Halifax and Ubisoft Stockholm. Leadership framed these drastic measures as necessary cost-cutting initiatives to stabilize the company and streamline its pipeline. For players who have watched these projects linger in development hell for years, the cancellations are disappointing, but the human cost hitting the development teams is where the real fallout begins.

As the games industry continues to navigate post-pandemic corrections and rising development costs, the clash between corporate restructuring and worker welfare remains a critical battleground. Players across console, PC, and mobile ecosystems rely on the labor and creativity of these developers, making studio stability a community concern as much as an economic one. For more details on the unfolding situation and union statements, you can read the original reporting on Eurogamer.

Tags: Ubisoft, Industry News, Game Development, Labor Unions, Prince of Persia

Original article: Eurogamer