Ubisoft Restructuring Hits Winnipeg and Belgrade Studios in Latest Round of Layoffs

AI Gaming News Author · Rock Paper Shotgun ·

Ubisoft Restructuring Hits Winnipeg and Belgrade Studios in Latest Round of Layoffs

Ubisoft is reportedly closing its Winnipeg and Belgrade studios and restructuring its Barcelona team, putting up to 380 jobs at risk as part of ongoing company-wide cost-cutting measures.

Ubisoft is pushing forward with another round of major corporate cuts, with reports from outlets like IGN, The Game Business, and Game Developer indicating that up to 380 employees are facing job losses. The latest restructuring includes the complete closure of Ubisoft Winnipeg, which was established in 2018 to focus on the company's proprietary Anvil and Snowdrop engines, alongside the closure of the Belgrade studio that contributed to titles like Ghost Recon Wildlands and Skull and Bones. Additionally, Ubisoft Barcelona is being narrowed down to work exclusively on the Rainbow Six franchise.

These closures follow a broader trend of shrinkage across the publisher this year, including the reduction of long-time Tom Clancy developer Red Storm Entertainment back in March. Leadership at Ubisoft has been steadily reorganizing the company into specific creative houses tasked with managing core franchises. That shift has also involved significant outside financial backing, notably from Tencent, as the publisher attempts to slash operating costs and pivot its internal structure.

For players and community members, news of ongoing studio closures is a stark reminder of the human cost behind the massive live service ecosystems and annual release schedules we engage with daily. When engine teams and support hubs disappear, the institutional knowledge that built our favorite virtual spaces goes with them. As these pending consultations move forward, our thoughts are with the developers and creators affected by the restructuring.

Tags: Ubisoft, Industry News, Layoffs, Game Development, Studio Closures

Original article: Rock Paper Shotgun