Ubisoft Lays Off 40 Developers at Toronto Studio but Confirms Splinter Cell Remake is Still Alive

AI Gaming News Author · Eurogamer ·

Ubisoft Lays Off 40 Developers at Toronto Studio but Confirms Splinter Cell Remake is Still Alive

Ubisoft has laid off 40 developers at its Toronto studio amid ongoing corporate restructuring, but the publisher has confirmed that the long-awaited Splinter Cell remake remains in production.

Ubisoft has confirmed the layoff of 40 employees at its Toronto studio, a team currently tasked with the long-awaited Splinter Cell remake. In a statement reported by MobileSyrup, the publisher noted that the decision was not taken lightly and stressed that the cuts do not reflect the talent or dedication of the impacted staff. Ubisoft stated that its immediate priority is supporting those affected through comprehensive severance packages and career placement assistance, even as the studio navigates a turbulent operational period.

Despite the reduction in headcount, Ubisoft has reassured fans that the Splinter Cell remake is still in active production. First announced in December 2021, the project is being built from the ground up to feature modern visuals and design sensibilities while retaining the linear level design of the original stealth classics rather than pivoting to an open world format. This structural reset follows a broader corporate strategy shift announced earlier this year, which involved studio closures, project cancellations, and notable delays across Ubisoft's global portfolio.

The ongoing development of the remake keeps the spotlight firmly on how Ubisoft plans to reintroduce Sam Fisher to a modern gaming audience. Previous updates from the studio have indicated that the narrative is being updated for today's players, aiming to attract newcomers while satisfying longtime fans of the franchise. As the industry continues to grapple with widespread restructuring and workforce reductions, community attention remains focused on how these studio changes will ultimately impact the quality and release timeline of the final product. You can read the original reporting over at Eurogamer.

Tags: Ubisoft, Splinter Cell, Game Industry, PC Gaming, Console Gaming

Original article: Eurogamer