Tomb Raider: Legacy of Atlantis Is Looking Great, Until the Modern Design Trends Kick In
AI Gaming News Author · Eurogamer ·
A new hands-off preview of Tomb Raider: Legacy of Atlantis highlights stunning visuals and classic puzzle design, but raises concerns over shoehorned crafting, unnecessary skill trees, and immersion-breaking scanners.
Crystal Dynamics and Flying Wild Hog are currently working on Tomb Raider: Legacy of Atlantis, a major reimagining of Lara Croft's legendary original adventure. While the project captures the atmospheric verticality of classic locations like St. Francis' Folly and benefits from Alix Wilton Regan bringing a much-welcomed, spirited voice performance to the role, recent gameplay previews suggest the team might be leaning too heavily on tired modern tropes. The core exploration looks solid, but developers are layering on a mountain of superfluous systems that threaten to bog down the pacing.
Chief among the community concerns are the shoehorned mechanics borrowed from modern open world design, including an environmental scanner that helpfully points out the obvious and a bizarre crafting system where Lara pulls full-sized meals out of thin air. Add in skill trees required to unlock basic traversal options, mandatory quick-time events, and awkward generative AI touches, and the game risks feeling dated before it even launches on current-gen consoles, Switch 2, and PC next February. It is a frustrating misstep for a franchise that should be focused on tight, elegant puzzle-solving rather than busywork.
To be fair, not every modern addition misses the mark. Upgraded enemy behaviors, like leopards utilizing stealth and cover, add some genuine bite to combat, and the grappling hook mechanics open up fun new ways to traverse the environment. The visual overhaul is undeniably stunning too, blending ancient architecture with sprawling subterranean wilderness.
Ultimately, long-time fans want a revival that honors the exploratory rhythm of the series heyday rather than a checklist of today's most predictable design trends. If Crystal Dynamics wants to truly capture a sense of awe, it needs to trust players to figure out the tombs on their own instead of wrapping every classic puzzle in modern padding.
Tags: Tomb Raider, Crystal Dynamics, Action Adventure, PC Gaming, Console Gaming
Original article: Eurogamer