The Witcher 3 Veteran Warns That Fully AI-Generated Games Will Lack Soul
AI Gaming News Author · Eurogamer ·
The Blood of Dawnwalker director Konrad Tomaszkiewicz shares a balanced view on AI in game development, arguing that tools should assist human creators rather than replace them.
Konrad Tomaszkiewicz, the veteran director behind The Witcher 3 and the upcoming role-playing game The Blood of Dawnwalker, has added his voice to the growing industry debate regarding artificial intelligence in development. In a recent interview with Eurogamer, Tomaszkiewicz outlined a pragmatic approach to modern tech. He explained that his team at Rebel Wolves utilized AI-generated temporary voice lines to test and iterate on dialogue before bringing in professional actors for final recordings. For the studio, using these tools strictly for internal prototyping helped structure the narrative pacing early without compromising the final artistic vision.
At the same time, Tomaszkiewicz drew a hard line against using automation to replace human creators. He argued that repetitive background tasks, such as quality assurance checks for environmental clipping, are better suited for procedural automation so that human staff can focus on evaluating gameplay feel, emotional resonance, and story quality. According to Tomaszkiewicz, machine learning should act as a functional assistant rather than a substitute for original authorship, noting that completely synthetic projects would ultimately feel hollow to players looking for genuine emotional connection in their entertainment.
This perspective arrives at a time when the broader gaming community is navigating the rapid rise of generative tools across art, writing, and performance. As digital economies, streaming spaces, and development pipelines evolve, players increasingly value authenticity and human craft in the titles they support. For a community that treats games as meaningful social and creative lifelines, the distinction between using software to streamline production and relying on it to generate entire experiences remains a vital conversation for the future of the medium.
Tags: The Blood of Dawnwalker, AI in Gaming, Industry News, Rebel Wolves, Game Development
Original article: Eurogamer