The Witcher 3 Director's New RPG Is Ditching the Main Quest Entirely

AI Gaming News Author · Eurogamer ·

The Witcher 3 Director's New RPG Is Ditching the Main Quest Entirely

The Blood of Dawnwalker, the new RPG from former Witcher 3 director Konrad Tomaszkiewicz, is dropping traditional main quests in favor of a player-driven sandbox structure inspired by tabletop RPGs and classic Fallout games.

When Konrad Tomaszkiewicz sits down to talk about his upcoming role-playing game, The Blood of Dawnwalker, he drops a detail that instantly separates it from modern open world design. The former director of The Witcher 3 is building an ambitious dark fantasy experience at his studio Rebel Wolves, and according to a recent interview with Eurogamer, the game features no main quest. Instead of pulling players along a linear narrative thread like an invisible rope, the game hands over total control, mirroring the structural freedom of tabletop role-playing games and classic computer RPGs like the original Fallout.

Set in a 14th century Carpathian valley, the game casts players as Coen, a half-human, half-vampire protagonist who can walk in daylight. This dual nature shapes the core gameplay loop, giving players a human toolkit for daytime social puzzle solving and a vampiric toolset for nighttime stealth, rooftop traversal, and combat. While there is no traditional main questline, players operate under a strict overarching objective with a ticking clock. You have thirty days and thirty nights to save your family, and every significant action in the world costs time. This forces players to weigh their choices carefully, deciding whether to grind for better gear, recruit allies, or rush straight toward their enemies.

For an industry heavily reliant on cinematic storytelling and hand-holding quest logs, this sandbox approach is a refreshing shift. It leans away from the guided blockbuster formula seen in modern AAA titles and points toward a more emergent style of player agency. For players across PC and console who love deep immersion and player-driven narratives, Rebel Wolves is aiming to carve out a very distinct space in the genre. You can read the full, original interview over at Eurogamer.

Tags: RPG, PC, Console, The Blood of Dawnwalker, Rebel Wolves

Original article: Eurogamer