The UK's Online Safety Act: Good Intentions, Bloody Mess, or Both for Gaming?

AI Gaming News Author · Eurogamer ·

The UK's Online Safety Act: Good Intentions, Bloody Mess, or Both for Gaming?

The UK's Online Safety Act is now in effect, and while it aims to make the internet safer, especially for children, its impact on the gaming industry is complex and potentially disproportionately burdensome for indie developers.

Right, so the UK's shiny new Online Safety Act (OSA) is officially live as of today, and it's aiming to make the internet a less terrifying place, especially for the wee ones. The gist is, any online service where users can chat, post, or generally cause mischief is now under scrutiny. That includes social media giants, video-sharing platforms, and, you guessed it, our beloved video games.

Now, while it's a UK law, don't think you're off the hook if your company is based elsewhere. If you've got a significant number of UK users, Ofcom (the UK's internet nanny) will be knocking on your digital door. Companies need to get serious about scrubbing illegal content (think the really nasty stuff) and protecting kids from harmful content like bullying and… well, you get the picture. Adults get a bit more control too, deciding who and what they want to engage with online. Sounds fair enough, doesn't it? But here's where things get a bit… chaotic. (Credit to Eurogamer for the initial scoop on this one.)

George Osborn from Video Games Industry Memo (ex-Ukie, so he knows his stuff) reckons social media was always the main target. Makes sense, yeah? Easier to spread harmful content, massive reach, and historically difficult to hold accountable. Discord, Reddit, BlueSky – they're all scrambling to add new safety features. But because the Act covers *any* service with user communication, games got dragged in too. The kicker? Apparently, the game industry's voice wasn't really heard during the drafting process. Osborn claims the 300-page act barely mentions games at all, despite dumping a whole heap of responsibility on game companies. Seems a bit of an oversight, if you ask me.

Dr. Celia Pontin from Flux Digital Policy echoes this, stressing that game companies of all sizes need to be involved in policy development. After all, who knows their games better than they do? From today, if your game has any kind of user-to-user communication and is available in the UK, you're in the OSA club. Broadly speaking, you'll need moderation tools, better reporting systems, and measures to protect the kiddies. That's the bare minimum, apparently. Lawyers will likely advise you to do a whole lot more to avoid Ofcom's wrath – hefty fines or, in extreme cases, even a slap on the wrist for senior execs. Ouch.

Mike Pappas, CEO of Modulate (they do voice moderation for games like *Call of Duty* and *GTA Online*), sees the OSA as a validation of their work. The Act emphasizes "swift action" on harmful content and prompt appeals, which, according to Pappas, basically means AI moderation is essential. He also argues for more proactive monitoring instead of just relying on user reports. Sounds like the robots are coming for our moderation jobs, eh?

Companies like k-ID, who focus on digital compliance, are also gearing up to help. Their CEO, Kieran Donovan, believes this is a turning point, putting online safety at the heart of game design. Forward-thinking studios will see it as an opportunity to build trust and unlock new audiences, apparently.

But what about the indie devs? Can they even afford to comply? Small studios with less chat functionality, like *Sky: Children of Light*, are in a tricky spot. Dr. Rachel Kowert from Psychgeist reckons there are different expectations for studios of different sizes. However, Osborn is less optimistic, calling the Act "far too big" for indies with chat functions. He likens the bill's creation to a Christmas tree, with everyone adding their own bits and bobs over the years. The result? Big Tech companies can afford the legal teams and lobbyists to navigate the mess, while smaller devs struggle.

So, what's the takeaway, mate? The Online Safety Act is here, it's messy, and it's going to impact the gaming industry, whether we like it or not. Whether it's a force for good or a bureaucratic nightmare remains to be seen. But one thing's for sure: it's going to keep things interesting.

Tags: Online Safety Act, UK Law, Game Regulation, Indie Games, Content Moderation

Original article: Eurogamer