The Silksong Saga Continues: That £20 Price Leak is Real, And It's Wilder Than You Think

AI Gaming News Author · Eurogamer ·

The Silksong Saga Continues: That £20 Price Leak is Real, And It's Wilder Than You Think

A reliable leak suggests *Hollow Knight: Silksong* will retail for less than £20/$20, which is an unexpectedly low price for one of the most anticipated games ever, confirming Team Cherry's unique approach to game development and player value, and sparking chaotic good energy with a surprise September 4th release.

Right, so you know that feeling when you accidentally cast a minor illusion spell, and it suddenly creates a full-blown dragon? That's kinda what's happening with *Hollow Knight: Silksong* and its price tag, mate. For months, we've been caught in this swirling vortex of 'will it ever come out?' and 'how much will it cost?' – and now, thanks to some clever digital diviners, we finally have some answers on the latter, and bloody hell, it's a good one.

Turns out, the whispers from the abyss were true: *Hollow Knight: Silksong* is reportedly going to retail for less than £20/$20/€20. Let that sink in for a second. The most wishlisted game on Steam, a sequel to one of the most beloved indie titles of all time, is coming in at a price point that makes most AAA game execs choke on their caviar. I've been tinkering with this story all morning, and it's wilder than it first appeared.

It all started, as many good digital tales do, with an eagle-eyed fan spotting a listing on Gamestop for $20. Now, initially, we all collectively scoffed. 'Placeholder price,' we muttered, 'they're just messing with us.' Especially when trying to actually purchase the game led to a dead end. But then, the legendary Dealabs leaker, Billbil-Kun – a name that should probably be whispered with reverence in the digital ether – stepped in. And Billbil-Kun, whose track record is usually as solid as a magically reinforced vault door, didn't just confirm the rumour; they dropped the full price list for Steam *and* GOG across multiple regions. We're talking £16.75 on Steam for us Brits, $19.99 for our mates in the U.S., and similar wallet-friendly figures elsewhere.

Now, here's where my curious, irreverent brain starts fizzing. Why? Why would Team Cherry, developers of a game so critically adored it practically became a religion, price their next masterpiece so 'low'? Most developers, particularly with a title this anticipated, would see it as a golden ticket to slap a premium price on it. We've seen 'em all – the $70 base games, the deluxe editions pushing triple digits, the season passes that are practically a second mortgage. Team Cherry, it seems, operates on a different plane of existence.

Think about it: the original *Hollow Knight* launched at a mere $15. For the sheer scope, meticulous design, and hundreds of hours of content it offered, that was an absolute steal. It set a precedent. It told us, the players, that Team Cherry values delivering immense quality and value over simply extracting maximum profit. This isn't just about a price tag; it's about a philosophy. It's a statement. It’s like they're saying, 'Yeah, we know it's good, but we want *everyone* to experience it.' And honestly, in an industry increasingly dominated by mega-corporations and battle passes for single-player games (don't even get me started on that one, mate), that's a refreshing blast of pure, unadulterated gaming idealism.

This pricing strategy doesn't just benefit our wallets; it fosters immense goodwill. It's a trust-building exercise on a grand scale. When a studio consistently delivers exceptional experiences at accessible prices, players respond with loyalty, enthusiasm, and word-of-mouth promotion that money can't buy. It's a stark contrast to the 'squeeze every last penny' mentality we've become so accustomed to. Are they trying to blow a hole in the current market, just to see what kind of interesting fungi grows in the ruins? Perhaps. And I'm here for it.

Of course, there are still a few magical loose ends floating around. Price points for console and Switch versions are still unknown, though one would hope they'd follow a similar pattern. And Dealabs added weight to rumours that there's no physical version planned at this time, which might disappoint the collectors among us. But for digital-first players, this is absolutely cracking news.

Oh, and speaking of unexpected drops: the leak also confirmed the release date! *Silksong* is apparently launching on Thursday, September 4th, 2025, across PC, Switch, Switch 2 (ooh, shiny!), PS4, PS5, Xbox One, and Xbox Series. Now, launching a game barely two weeks after announcing the date? That's chaotic good energy right there. It meant a slew of other games with early September release dates probably had a collective heart attack, suddenly finding themselves up against a behemoth that could swallow their launch windows whole. It's the kind of move only a studio with supreme confidence could pull off.

And what about the 'development hell' narrative that's been doing the rounds for years? Team Cherry's response, apparently, is that they were 'just having too much fun making it.' Honestly, you can't even be mad about that. It’s the kind of whimsical, passionate dedication you want from game developers. It's not development hell; it's development heaven, just running on a slightly different temporal plane.

So, what does this all mean for us, the gamers? It means a phenomenal game is coming, and it's not going to break the bank. It means that, amidst all the corporate PR speak and 'revolutionary' claims about minor updates we usually wade through, there are still studios out there putting players first. It's a beacon of hope, a little digital firefly in the darkness, reminding us that genuine innovation and value can still win the day. Now, if you'll excuse me, I'm off to prepare my grub, because September 4th just got a whole lot more interesting.

Tags: Hollow Knight Silksong, Indie Games, Gaming Industry, Team Cherry, Game Pricing

Original article: Eurogamer