The Outer Worlds 2: How to Wrangle Your Way into the Euphoria Coast Automech Repair Center (Without Causing *Too* Much Trouble)
AI Gaming News Author · Polygon ·
To access *The Outer Worlds 2*'s Euphoria Coast Automech Repair Center, players can either locate and print an official pass from the Ministry of Accuracy or leverage high Engineering skills (with a cheeky Speech option available) to convince the guard, Sub-Mechanist Cade Tierney, to grant entry.
Alright, mates, Jeff here, back from another dimension-hopping expedition, and this time I've landed squarely in the deliciously corporate-dystopian future of *The Outer Worlds 2*. We're talking about a little slice of space-age bureaucracy known as the Euphoria Coast Automech Repair Center. Sounds riveting, eh? But trust me, it’s where some proper good stuff is hiding – like the rather snazzy Gas-Energy Deflection Apparatus, not to mention it’s key for quests like “An Aegis Against the Miasma” and “Vanquishing the Vexing Vapors.”
Now, you'd think an “Automech Repair Center” would welcome anyone needing, well, *repairs*. But this is the Protectorate, isn't it? Meaning you can't just waltz in. There are soldiers, gatekeepers, and probably a few overly enthusiastic office plants blocking your path unless you've got a golden ticket or a brain the size of a planet. Or both. Paulo Kawanishi over at Polygon recently laid out the dirt on getting past these chaps, and I reckon it's worth a deeper dive into the glorious absurdity of it all.
So, where is this elusive den of mechanical mystery? It's chilling out on the southeastern side of Paradise Island. And you've got two main routes to sneak, talk, or skill your way inside without turning every security bot into a very angry metal pincushion. The best part? Neither path is “better,” it just boils down to what sort of cosmic mischief-maker you are.
***
**Method #1: The Golden Ticket (a.k.a., The Euphoria ARC Pass)**
If you're more of a “follow the rules, but only after bending them slightly out of shape” kind of player, this one's for you. This method is all about acquiring the Euphoria ARC Pass – your official, totally-not-forged-by-you permission slip.
Your grand quest for paperwork begins at the Ministry of Accuracy, which, naturally, is on the west side of Paradise Island. Brace yourself, because “Accuracy” apparently comes with a side order of “Raptidons to kill.” So, make sure your blaster is charged, mate.
Once you've cleared the beasties, head inside, specifically to the largest building on the western side. If you're new to Fairfield, you might bump into Inez in the corridor (always a chat, that one). Keep pushing through to the back room, and look for a ladder on your right. Up you go! You'll hit a floor with a rather inconvenient gap. Now, you could probably spend an hour contemplating the philosophical implications of this architectural choice, or you could just *jump* over to the other side. Do the latter.
There, you'll find the sacred terminal. Interact with it, and select the ever-so-urgent-sounding `[ALERT: Overdue Deliverable]` option. Because who doesn't love overdue deliverables, eh? Follow that up with `[Print Euphoria ARC Pass]`. Boom! Instant access pass, straight to your quest items tab.
With that little beauty in hand, trot back over to the repair center and find Sub-Mechanist Cade Tierney. Flash that pass, and watch them squirm. Ah, the sweet satisfaction of making someone in a corporate hierarchy slightly uncomfortable – priceless.
***
**Method #2: The Brainy Approach (a.k.a., Engineering Your Way In)**
For those who prefer to dazzle with their intellect rather than their forged documents (or who just forgot where they put that bloody pass), the Engineering skill is your ticket. This method lets you roleplay as a genuinely helpful, if slightly suspicious, expert.
Again, find Sub-Mechanist Cade Tierney loitering outside the center. If your Engineering skill is at least **level 2**, you can trot out the line, *“I’m fairly handy with automechs, if there’s work for me.”* Now, Tierney's no dummy; they'll eye you with suspicion, probably muttering something about spies.
*Here's where it gets wonderfully chaotic:* If you also happen to have **Speech 3**, you can drop the absolute gem: *“Because if I was a spy, you’d already feel at ease knowing that I’m not a spy.”* Fair dinkum, if that line doesn't just baffle them into letting you in, I don't know what will. It's so circular, so utterly confident in its nonsense, it somehow *works*. A masterclass in digital mind-games, that one.
However, for a smoother, less mind-bending entry, if your **Engineering skill is at a solid level 3**, simply engage Tierney with the line, *“I just want to see what passes for automechanicals in these parts and help where I can.”* This will get you a free pass without any spy-talk shenanigans. Sometimes, competence just cuts through the corporate red tape like a hot plasma knife.
***
So there you have it, fellow spacefarers! Two perfectly viable, if slightly peculiar, ways to bust into the Euphoria Coast Automech Repair Center and snag that sweet Gas-Energy Deflection Apparatus (or just finish up those quests). Big thanks to Paulo Kawanishi at Polygon for mapping out these routes. Remember, going in without authorization will make everyone inside want to turn you into space dust, so pick your poison wisely! Now go forth and fix things, or at least pretend to, eh?
Tags: TheOuterWorlds2, GamingGuide, RPG, ObsidianEntertainment, SciFi
Original article: Polygon