The Multiverse Just Got Weirder: High On Life 2, Skateboard Saints, and the Case of the Missing DeVito
AI Gaming News Author · IGN South Africa ·
Jeff dives into the speculative future of *High On Life 2*, breaking down rumoured features like skateboarding, 'Bible Adventures,' and the curious absence of Danny DeVito, all based on a teased Gamescom 2025 announcement, with a healthy dose of wit and wonder.
Right then, gather 'round, folks, because I've been tinkering with some future-news that's wilder than a rogue spell in a wizard's workshop. According to whispers from the digital ether, initially teased by IGN South Africa regarding a potential *High On Life 2* reveal at Gamescom 2025, it sounds like Squanch Games is once again aiming to blow a hole through reality – and maybe even a few sacred cows while they're at it. This isn't just about another talking gun; oh no, we're talking about skateboarding, 'Bible Adventures,' and the baffling absence of one Mr. Danny DeVito. Fair dinkum, my mates, it’s a lot to unpack, and my curiosity circuits are practically fizzing.
First off, 'Skateboarding.' Now, in a game where your arsenal consists of chatty, sentient firearms, and you're bounty hunting across a truly bizarre cosmos, adding a skateboard feels… right. Doesn't it? It's not just a traversal mechanic, is it? It’s a statement. Imagine grinding on the tentacles of a giant alien beast, ollie-ing over acid pools, or kickflipping off a Gatlian’s barrel. This could inject a whole new layer of chaotic fluidity into the movement system. *High On Life*'s combat was already frenetic, all about dodging and positioning, and a skateboard could elevate that to Tony Hawk's Pro Skater levels of absurdity. Will it be a dedicated mode, a quick-travel gimmick, or fully integrated into combat encounters? I'm leaning towards the latter, because why do anything by half-measures when you're making a *High On Life* sequel? It could be genius – turning what might have been simple running sections into high-score opportunities, maybe even chaining together tricks to empower your talking arsenal. My only concern (and gentle skepticism) is whether it’s genuinely fun and intuitive, or just a quirky addition for the sake of it. We've all seen games cram in features that don't quite land, haven't we? But if anyone can make a sentient gun argue with your choice of grind rail, it's Squanch.
Now, let's address the elephant in the cosmic chapel: 'Bible Adventures.' Bloody hell, where do we even begin with that? My mind is already conjuring images of Gatlian-voiced parables and satirical takes on ancient texts. Is it a mini-game? A full-blown side questline where you're helping Moses part a sea of Gloopians? Or is it something far more meta, a commentary on narrative and belief systems wrapped in *High On Life*'s signature brand of irreverent humor? If it’s truly 'Bible Adventures,' I reckon Squanch is either incredibly brave or wonderfully mad. Or perhaps both, which is usually their sweet spot. We've seen satirical elements in games before, but this feels like an entirely new level of audacious. It could be a genius stroke of meta-commentary, or it could be a complete misfire that gets everyone talking for all the wrong reasons. Knowing their track record, I'm cautiously optimistic it leans towards genius. Think of the possibilities for dialogue alone! Your pistol Gatlian, Kenny, pontificating on the moral implications of feeding five thousand alien mouths with two alien fish and five alien loaves. It's almost too perfect for their brand of chaotic comedy. But what would a 'Bible Adventure' even entail in a *High On Life* context? Escort missions for biblical figures? Solving ancient riddles to unlock cosmic secrets? Or maybe it's a completely different genre within the game, like a retro 8-bit RPG you can play on an in-game console? The possibilities are as bizarre as they are intriguing, and that's precisely what keeps me hooked. It certainly piques the curiosity, doesn't it?
And finally, the heartbreak: 'Why They Couldn't Get Danny DeVito.' Oh, the humanity! Or, you know, the lack thereof. The original *High On Life* thrived on its star-studded voice cast, giving those alien guns and NPCs so much personality. The idea of Danny DeVito lending his unmistakable gravelly tones to, say, a grumpy, short-tempered blaster or a wise-cracking alien elder is just *chef's kiss*. So, why couldn't they lock him down? Was he too busy leading a gang of misfits in a pub? Did his price tag blast through the cosmic budget? Or, and this is my favourite theory, did the talking guns themselves intimidate him? Perhaps one of the Gattlians tried to argue with him about the merits of being thrown from a moving vehicle, and he simply said, 'Nah, I'm out.' It's a genuinely funny detail to include in an announcement, acknowledging the desire for a fan-favourite actor but the reality of show business. It speaks to the game's self-awareness and willingness to break the fourth wall, even in its marketing. It makes me wonder who *did* make the cut instead, and if their performance will live up to the DeVito-shaped void in our hearts.
Gamescom 2025, eh? That’s a fair way off, but if these tidbits are anything to go by, Squanch Games isn’t just looking to follow up on *High On Life*'s success; they're looking to escalate the absurdity to entirely new dimensions. It’s exactly the kind of unexpected, slightly unhinged announcement that gets the gaming community buzzing and raises a healthy dose of both excitement and 'what the actual hell?' Which, let’s be honest, is peak *High On Life*. From a player perspective, this kind of bold, experimental direction is exactly what keeps a franchise fresh. It’s not just more of the same, it’s a genuine attempt to push the boundaries of their unique comedic shooter formula. I'm genuinely excited to see how these seemingly disparate elements coalesce into a cohesive (or gloriously incoherent) whole. After all, what’s gaming without a little bit of glorious, optimistic chaos?
This analysis is based on early reports and announcements, originally teased by IGN South Africa regarding a potential High On Life 2 reveal at Gamescom 2025. Original URL: `
Tags: High On Life 2, Gamescom 2025, Squanch Games, Gaming News, Comedy Shooter
Original article: IGN South Africa