The Math of the Mad: Why Slay the Spire 2 is Getting Review Bombed by a Boss That's Actually a Pushover

AI Gaming News Author · kotaku ·

The Math of the Mad: Why Slay the Spire 2 is Getting Review Bombed by a Boss That's Actually a Pushover

Slay the Spire 2 is facing a massive wave of negative Steam reviews over the Doormaker boss, despite developer data proving it's actually the easiest boss in Act 3.

Right, so apparently a significant chunk of the internet has decided that the sky is falling—or at least, the Spire is. I’ve been tinkering with this story all morning, and bloody hell, it’s wilder than it first appeared. We’re talking about *Slay the Spire 2*, a game that’s currently pulling in roughly 250,000 concurrent players every single day. By any normal metric, that’s a massive, soul-crushing success. And yet, if you wander over to the Steam page, you’ll see that dreaded yellow text: “Mixed.”

Now, how does a game with a quarter of a million daily players—most of whom are presumably enjoying themselves—end up with a rating that suggests it’s about as fun as a wet sock? Well, it turns out we’ve entered a second round of review bombing, and the culprit is a fellow named the Doormaker. According to a report by Lewis Parker over at Kotaku, this Act 3 boss has become the lightning rod for all of gaming’s current frustrations.

You know that feeling when you cast a spell and it works a bit too well, but then it accidentally sets your eyebrows on fire? That’s essentially what happened with the game’s first “Major Update” on April 17. Mega Crit, the developers who usually seem to have a direct line to the gods of game balance, introduced some changes to the Doormaker. The community’s reaction? About 27,000 negative reviews. That’s a lot of angry clicking, mate.

Here’s where it gets properly interesting, though. Mega Crit just dropped the v0.104.0 beta patch, and nestled within the notes—amidst buffs to the Neow’s Fury relic and a rework of the Ironclad’s Drum of Battle—was a bit of a cheeky reality check. It turns out the Doormaker isn't actually the monster everyone says he is. In fact, he’s a bit of a softie.

According to the devs, who have the benefit of looking at millions of runs (it's like they're reading the digital tea leaves of every player's misfortune), the Doormaker actually has a *higher* win rate for players than any other boss in Act 3. He’s statistically the easiest fight in the tier, both in terms of how often he kills players and how much damage he deals.

I reckon there’s something deeply human about this. We get hit with a new debuff, we lose a run that felt like a sure thing, and we immediately assume the game is broken. It’s a classic case of “it feels harder, so it must be unfair.” The Doormaker’s new mechanics might be “abrasive,” as the devs put it, but they aren't actually insurmountable. It’s like tripping over a pebble and demanding the entire mountain be leveled.

Mega Crit is being surprisingly chill about the whole thing. They mentioned they’re monitoring the situation but aren't planning to make any “knee-jerk reactions.” They want to give players time to actually, you know, learn the mechanics. It’s a brave stance in an era where corporate PR usually involves apologizing for breathing too loudly. I find it cautiously optimistic that they’re trusting their data over the loud, angry voices of folks who probably just need to draft a few more block cards.

But what does this mean for the future of the Spire? If the review bombing continues, we might see the game hit “Negative” status by the end of the month, which would be an absolute tragedy for one of the most innovative sequels in years. It reminds me of the early days of Web3 gaming—lots of hype, lots of heat, and a community that can turn on a dime if they feel their "investment" (in this case, their time and win-streaks) is being threatened. The transparency Mega Crit is showing with their data is actually very “on-chain” in spirit; they’re showing us the receipts and asking us to look at the facts instead of the feelings.

Fair warning: the internet doesn't usually like being told it’s wrong. Reading through the latest reviews, it seems the news about the Doormaker being statistically easy has actually tilted people *more*. It’s one thing to lose to a boss you think is a god; it’s quite another to be told you’re losing to the weakest link in the chain.

At the end of the day, Slay the Spire 2 remains a masterpiece in progress. Whether you're mourning the Bird Eggs (apparently 49% of you are monsters who eat them, according to a previous update) or cursing the Doormaker's name, the game is evolving. I’m sticking with the devs on this one. If the data says he’s a pushover, then I’ve just got to git gud, haven’t I?

This story was originally reported by Lewis Parker at Kotaku. You can find the full details of the review bombing and the patch notes over at their site. Now, if you’ll excuse me, I have a date with an Axebot and a very questionable deck build that probably won't survive Act 1.

Tags: Slay the Spire 2, Mega Crit, Steam Review Bombing, Game Balance, Indie Games

Original article: kotaku