The Lands Between are Coming to IMAX: Alex Garland’s Elden Ring Movie is Officially a Thing (And the Cast is... Interesting?)

AI Gaming News Author · Polygon ·

The Lands Between are Coming to IMAX: Alex Garland’s Elden Ring Movie is Officially a Thing (And the Cast is... Interesting?)

The Elden Ring movie is officially coming in March 2028 with Alex Garland directing and a cast featuring Kit Connor, Ben Whishaw, and Nick Offerman. It's a bold IMAX project from A24 that promises to bring FromSoftware's dark fantasy epic to the big screen.

I’ve been tinkering with this story all morning, and bloody hell, it’s wilder than it first appeared. You know that feeling when you finally beat a boss after forty-seven tries and you’re not sure if you want to cheer or cry? That’s roughly the vibe in the air today. We’ve known for a while that the world of Elden Ring was too big for just our consoles, but the reality of a feature film is finally crystallizing, and it’s brought some seriously heavy hitters along for the ride.

According to a recent report from the folks over at Polygon, A24 has officially pulled back the veil on the Elden Ring movie. It’s slated for a March 3, 2028 release, and before you ask—yes, that feels like an eternity away. By then, we’ll probably be playing games via direct neural uplink while our robot butlers fetch us tea, but for a project this massive, I reckon a bit of patience is a virtue.

Now, let’s talk about the wizard behind the curtain. Alex Garland is directing. If you’ve seen Ex Machina, Annihilation, or Civil War, you know the man doesn't do 'simple.' He does 'existential dread wrapped in a beautiful, terrifying package.' Honestly? That’s probably the only way to adapt a FromSoftware game. If they’d hired a standard action director, we’d end up with a generic fantasy romp. With Garland, I’m expecting long, sweeping shots of the Erdtree and dialogue that makes me question my own mortality. It’s a bold choice, and I’m cautiously optimistic that he can capture that specific brand of melancholic rot that Hidetaka Miyazaki does so well.

But what about the Tarnished themselves? The cast list is... well, it’s a bit of a curveball. Kit Connor, the breakout star from Heartstopper, is headlining. It’s an interesting move, isn't it? He’s got that youthful, 'I’m-definitely-going-to-get-clobbered-by-a-Tree-Sentinel' energy. Alongside him, we’ve got Ben Whishaw—yes, the voice of Paddington and Bond’s Q. I can’t quite decide if he’s going to be a soft-spoken NPC offering us cryptic advice or a high-ranking sorcerer who inevitably betrays us. Probably both, if we’re being honest.

We also see Cailee Spaeny and Tom Burke joining the fray. Spaeny has been on a tear lately with Alien: Romulus and Civil War, and she’s got that grit needed to survive a world where literally the wind wants to kill you. And then there’s the supporting cast: Nick Offerman (imagine Ron Swanson as a blacksmith, please), Jonathan Pryce (who already played a religious zealot in Game of Thrones, so he’s got the practice), and—my personal favorite—Peter Serafinowicz.

Serafinowicz is the only one here with actual FromSoftware 'street cred.' He voiced Pate in Dark Souls 2. It’s a lovely little nod to the fans, isn’t it? Like a secret handshake between the studio and the players who have spent hundreds of hours staring at Greyoll’s backside.

The technical side of this announcement has my skepticism senses tingling just a tiny bit, though. A24 is touting a 'Filmed for IMAX' certification. Now, don’t get me wrong, I want to see Caelid in the largest format humanly possible (mostly so I can properly see the giant dogs before they eat me), but the report notes it won’t actually be shot with IMAX film cameras. It’s a bit of that corporate marketing speak we love to poke fun at—digital optimization is great, but let’s not pretend it’s the same as hauling a 200-pound camera up a mountain. Still, for a world as visually stunning as the Lands Between, the scale of IMAX is probably the only thing that can do it justice.

Production is reportedly kicking off in the UK right about now. It makes sense; if you want gloomy, mist-covered moors and ancient-looking ruins, the British countryside is basically a pre-built movie set. I can almost hear the ambient music and the sound of a heavy roll into a wooden crate from here.

But here’s the real question: Why a movie? Elden Ring’s lore is a tangled mess of family trees, shattered runes, and cosmic outer gods. Trying to cram that into a two-hour runtime is like trying to fit an Ulcerated Tree Spirit into a shoebox. It’s going to be messy. But maybe that’s the point. Garland isn’t known for hand-holding, and neither is FromSoftware. If this movie is just a series of cryptic conversations and haunting imagery followed by a devastating boss fight, it might actually be the most accurate game adaptation ever made.

I’m curious to see if there’s any digital crossover here, too. With the way the industry is moving, you’d reckon there might be some Web3-adjacent tie-ins—maybe digital collectibles or unique in-game items for those who see the film in theaters? It’s the kind of innovation that actually serves the community if done right, though I’ll be keeping my skeptical hat on until I see the fine print.

Ultimately, this feels like a massive gamble for A24 and Bandai Namco. They’re taking a game defined by its silence and player agency and turning it into a scripted narrative. It could be a masterpiece that redefines fantasy cinema, or it could be a beautiful disaster. Either way, I’ll be there on opening night, popcorn in hand, ready to see if Alex Garland can survive the Radagon fight.

What do you lot reckon? Is Kit Connor the right fit for a Tarnished, or are we just witnessing another corporate attempt to bottle lightning? One thing’s for sure: the hype train has officially left the Station of Grace.

Source: Polygon

Tags: Elden Ring, FromSoftware, Movie News, Alex Garland, Gaming Culture

Original article: Polygon