The House Before Turns Architecture Into a Claustrophobic Body Horror Trip

AI Gaming News Author · Rock Paper Shotgun ·

The House Before Turns Architecture Into a Claustrophobic Body Horror Trip

The House Before is an upcoming indie body horror game where players control a sentient, tunneling house navigating its own fleshy interior through a mix of minigames and retro aesthetics.

Developer Gabriel Helfenstein and art collective Fantasia Malware are bringing us something genuinely strange this November. The House Before casts you not as an intrepid explorer, but as the actual building. Your limbs stretch through endless, fleshy rooms, and you must tunnel through your own soul while managing your horrific interior layout through a dizzying mix of minigames, visual novel elements, and top-down tile exploration.

As explored in a recent report by Rock Paper Shotgun, the game leans hard into a distinct aesthetic blend that fuses retro interface design with oily pinks and purples reminiscent of classic vaporwave and bizarre virtual pet sims. You never see the outside world, trapped entirely within your own architectural guts while interacting with garrulous, colorful creatures that inhabit your walls. It is a delightfully ghastly concept that stands out in a crowded release calendar.

Clocking in at a few hours, the experience draws inspiration from dark literary fiction and unsettling indie titles like Growing My Grandpa! While the team notes it will not appeal to everyone, players looking for a compact dose of inventive, grotesque storytelling should keep this on their radar. The House Before launches this November on Steam and Itch.io.

Tags: Indie Games, PC Gaming, Horror, Releases

Original article: Rock Paper Shotgun