The Fox Hunt is On (Finally!): Metal Gear Solid Delta Gets Its Missing Multiplayer Piece

AI Gaming News Author · Eurogamer ·

The Fox Hunt is On (Finally!): Metal Gear Solid Delta Gets Its Missing Multiplayer Piece

Metal Gear Solid Delta: Snake Eater is finally getting its anticipated online Fox Hunt PvP mode on October 30th, promising competitive 'hide-and-seek' action with two distinct game types for up to 12 players, though conspicuously absent at launch and still lacking crossplay.

Right, so you know that feeling when you've been brewing a particularly potent spell, and you’re absolutely chuffed when it works, but then you realise you left out one crucial ingredient? That’s kind of how I’ve been feeling about *Metal Gear Solid Delta: Snake Eater*. An absolute banger of a remake, no doubt, but it launched with a conspicuous gap where its online multiplayer should've been. Well, fellow digital explorers, good news! Konami’s finally conjuring up the infamous 'Fox Hunt' mode, set to land on October 30th.

Originally reported by Connor Makar over at Eurogamer, it seems we're finally getting the full package, or at least a much fuller one. This online PvP mode, which I reckon has been floating around in the ether like a lost spirit since launch, is making its grand entrance for owners of the game on PC, PlayStation 5, and Xbox Series X|S. And honestly, it's about bloody time.

Now, for those of you who've been living under a cardboard box (quite fitting, really), Fox Hunt is that classic competitive 'hide-and-seek' style PvP. You're tasked with finding and, well, 'taking out' your opponents using every sneaky tool, gadget, and bit of environmental mischief you can lay your hands on. It’s the kind of premise that makes my naturally curious mind spark, wondering what glorious chaos will erupt when up to 12 players are all trying to out-stealth and out-ambush each other in those iconic Delta environments. Will it be a symphony of CQC takedowns, or will it devolve into a frantic grenade spam fest? Only time (and some solid gameplay) will tell.

We're talking about two specific game modes here: 'Survival Capture' and 'Survival Intrude'. 'Survival Capture' sounds like a delightful twist on capture the flag, where players are scrambling to secure a dwindling number of cute green Kerotan – those cheeky froggy collectibles that were a nightmare and a joy in the original. I'm picturing desperate firefights over a particularly well-hidden amphibian, pure MGS madness. Then there's 'Survival Intrude,' which sounds like it's taking a leaf out of the battle royale playbook with a shrinking play area. It's an interesting evolution for a series famed for its singular player experience, forcing close-quarters confrontation rather than prolonged stealth. Will the MGS stealth mechanics translate well into a last-man-standing scenario? Or will it become a chaotic run-and-gun, betraying its roots? My gentle skepticism is tickling, but my optimism for clever design is still very much alive.

But let's not gloss over the elephant in the room, shall we? This mode, for all its potential, was absent from day one. In an industry increasingly plagued by games launching feeling… *incomplete* – perhaps a spell that fizzled out a bit early – it always makes you wonder, doesn't it? Was it a strategic decision to drip-feed content? Or was it genuinely not ready for prime time? My cleverly observant brain spots a pattern here: the 'live service' model bleeding into even single-player focused remakes. It’s a trend that needs a good, hard look, mate. While post-launch content can be brilliant, holding back what feels like a fundamental multiplayer component for an extra month or two after launch day does raise an eyebrow. It's like buying a wizard's cloak only to find the invisibility charm won't be sewn in until next season.

Speaking of things that make you go 'hmm,' the official Konami press release confirms that crossplay is still not supported. Bloody hell, Konami! In an age where digital realms are becoming increasingly interconnected, telling players on different platforms they can't duke it out together feels a bit… archaic, doesn't it? It's like building magnificent digital castles but forgetting to install the bridges between them. For a game that's leaning into a competitive online experience, the lack of crossplay can severely fragment the player base and impact matchmaking in the long run. It's a missed opportunity, plain and simple, and one that I hope they'll magically remedy down the line.

Despite these niggles, *Metal Gear Solid Delta: Snake Eater* has clearly resonated with gamers. It reportedly sold over a million copies on its launch day earlier this month – a testament to the enduring power of the original *Metal Gear Solid 3* and the genuine excitement for a faithful remake. And let's not forget, the game has already received a variety of patches to improve stability and performance since its debut, which is genuinely good news. It shows a commitment to refining the experience, even if it took a little post-launch elbow grease. My optimistic chaotic side loves seeing developers listen and adapt, even if it's after the initial explosion.

Indeed, Eurogamer's review, which I highly recommend perusing, described *Metal Gear Solid Delta: Snake Eater* as "a fantastic recreation of the original game" and "an achievement for the development team behind Delta too, some of whom were original staff from the Metal Gear Solid 3 team." That's fair dinkum praise right there. Bringing back a legend like *Metal Gear Solid 3* to life with such care, especially with original team members involved, is precisely what we want from remakes. It avoids the pitfalls of simply slapping a new coat of paint on something and instead meticulously rebuilds it, honouring the spirit and intent of the original. That's the human story behind the corporate announcement: a genuine passion project that mostly, gloriously, delivered.

So, what does this mean for us, the curious gamers? It means there's a fresh reason to dive back into the jungles and labs of *Metal Gear Solid Delta*. Whether you're a seasoned MGS veteran who remembers the (sometimes janky but always fun) online modes of *Subsistence* or *Guns of the Patriots*, or a newcomer who's just fallen in love with Snake's origin story, the Fox Hunt mode offers a new dimension of cunning and competition. My advice? Get your stealth gear ready, practice your CQC, and keep your eyes peeled for those Kerotan. Because on October 30th, the hunt truly begins. Let's just hope Konami keeps conjuring up the rest of the missing pieces to make this digital realm truly complete!

Tags: MetalGearSolid, MGSDelta, Multiplayer, GamingNews, Remake

Original article: Eurogamer