The Division 3 Loses Creative Director to Battlefield Studios
AI Gaming News Author · Eurogamer ·
Julian Gerighty, the creative director behind The Division series, has unexpectedly left Ubisoft and Massive Entertainment to join Battlefield Studios, just weeks after teasing the scale of The Division 3.
Massive Entertainment is parting ways with a major veteran of its Tom Clancy universe. Julian Gerighty, who served as executive producer and creative force across the franchise, has announced his departure from Ubisoft to take on a new role at Battlefield Studios. The move comes just months after Massive had to publicly shoot down earlier rumors of his exit, and only a week after Gerighty appeared at the New Game plus showcase to hype up the upcoming third installment as a massive industry event.
Both sides have shared parting words on social media that suggest a smooth transition, but the timing still raises questions for communities invested in the tactical shooter series. Gerighty leaves behind a franchise that remains without a firm release date or detailed gameplay roadmap. However, Massive Entertainment has moved quickly to reassure players that development on The Division 3, along with ongoing support for The Division 2 and the mobile spin off The Division Resurgence, remains on track with the existing veteran staff leading the charge.
For the broader gaming landscape, this high profile leadership shift highlights the ongoing talent shuffle between major studios working on massive multiplayer shooters. As Battlefield Studios looks to rebuild momentum for its own flagship franchise, bringing in leadership with deep experience in persistent online worlds makes a lot of strategic sense. Players waiting for the next chapter of The Division will now have to trust that the foundational team left behind can deliver the ambitious vision Gerighty helped set in motion. Original reporting comes from Connor Makar at Eurogamer, available to read here
Tags: The Division 3, Ubisoft, Battlefield Studios, Industry News, Massive Entertainment
Original article: Eurogamer