The Daredevil Discovers the DualSense: Why Charlie Cox Finally Playing Expedition 33 is a Bit of a Magic Moment

AI Gaming News Author · Eurogamer ·

The Daredevil Discovers the DualSense: Why Charlie Cox Finally Playing Expedition 33 is a Bit of a Magic Moment

Charlie Cox finally tried his hand at playing Expedition 33, admitting he's a bit rusty since the FIFA 98 days but remains blown away by how far gaming narrative has evolved.

Right, so imagine you’ve spent months meticulously weaving a high-level enchantment, pouring your literal voice into a digital vessel, and then being told by the High Council of Gaming (also known as The Game Awards) that you’ve done such a bang-up job you’re up for a trophy. Now, imagine you haven’t actually seen the finished spell in action because you’re still trying to figure out how to hold the wand. That’s essentially the position Charlie Cox—our beloved Gustav in *Clair Obscur: Expedition 33*—found himself in until very recently.

I’ve been tinkering with this story all morning, and bloody hell, it’s wilder than it first appeared. There’s something fundamentally charming about a Hollywood heavyweight being nominated for Best Performance in a medium he hasn’t touched since the Spice Girls were topping the charts. According to a recent chat he had, Cox has finally sat down to play ‘a bit’ of the game that’s made him a digital darling. And when I say ‘a bit,’ I mean he’s managed to wander through the opening, chat with some NPCs, and soak in the atmosphere.

He’s also been refreshingly honest about his skills—or lack thereof. He reckons he’s ‘not very good,’ which, let’s be fair dinkum, is a sentiment most of us feel when we first encounter the turn-based-but-not-quite-turn-based chaos of *Expedition 33*. But why does this matter to us, the folks who actually know our way around a skill tree?

It matters because Cox represents a bridge between two worlds that are currently colliding with the force of a rogue meteor. His memory of gaming apparently peaked with *FIFA 98* and *Goldeneye 007*. Now, those are absolute classics—don’t let anyone tell you otherwise—but jumping from the blocky, low-poly world of N64 Bond to the lush, surrealist nightmare-scapes of *Expedition 33* is like going from a horse and cart to a bloody starship. It’s a total shift in what we expect from our digital entertainment.

Cox noted something that I think we often take for granted: the transition from ‘addictive loops’ to ‘participatory movies.’ Back in the day, we played *Mario Kart* because we wanted to ruin our friendships over a blue shell. We didn't play it for the deep, existential dread or the character arcs. But Cox found that modern games are ‘carefully carved out’ stories. He’s noticed that information isn’t just barked at you; you discover it. You inhabit it. As a digital wizard who spends way too much time looking for the ‘why’ behind the pixels, I find his outsider perspective bloody fascinating. It’s a reminder that what we’re building here—these interactive worlds—is genuinely sophisticated art, even if the corporate PR speak tries to hide that under a layer of buzzwords.

Now, let’s look at the ‘Gently Skeptical Jeff’ angle of this. Whenever a big-name actor starts talking about how ‘meaningful’ gaming is, my internal cynic does a little dance. Is this just the usual press junket fluff? Maybe. But Cox seems to have had a genuine ‘aha!’ moment. He realized that video games aren't just toys anymore; they’re a medium where he can perform with a level of nuance that rivals film. He specifically mentioned how the story unfolds through discovery, which is a far cry from the linear scripts he’s used to.

But here’s the real kicker, the bit that’s got my tea leaves swirling: Cox mentioned he’s already signed on for another game. And this time, he’s going to be ‘much more involved.’ For Gustav, he did the voice while Maxence Cazorla handled the motion capture. For this mystery project, he’s hinting at doing the full works—mocap and all.

This is where my curiosity really kicks in. We’re seeing a shift where the ‘Actor’ and the ‘Digital Avatar’ are becoming inseparable. In the Web3 spaces I frequent, we talk a lot about digital identity and owning your likeness. Seeing someone like Cox move from ‘just a voice’ to a ‘full digital performance’ is a massive nod toward the future of digital presence. If he’s doing the mocap, he’s not just lending a voice; he’s lending his physical soul to the machine. It makes me wonder—who owns that movement data in ten years? But let’s not spiral down that rabbit hole just yet; I haven’t had enough coffee.

What’s brilliant here is the human story. You’ve got a bloke who is clearly talented, slightly baffled by modern controllers, yet deeply impressed by the narrative weight of our hobby. It’s a win for *Clair Obscur: Expedition 33*, certainly, but it’s also a win for us. It proves that the stories we’re playing are catching the attention of the best storytellers in the world.

I reckon we should keep a close eye on this ‘mystery project.’ If Cox is putting in ‘more work’ than he did for a Game Award-nominated performance, we’re likely looking at something massive. Is it a sequel? A brand-new IP? Or maybe he’s just realized that being a digital wizard is a lot more fun than wearing a red suit in Hell’s Kitchen.

Either way, it’s a cautiously optimistic moment for gaming. We’re moving past the era of ‘celebrity voice-overs’ and into an era of ‘celebrity digital incarnations.’ It’s a bit weird, a bit chaotic, and honestly, a bit magical. Just do us a favor, Charlie—get some practice in on those thumbsticks before the next game launches, eh? We wouldn't want Gustav getting stuck on a geometry glitch because the pilot didn't know how to sprint.

In the meantime, I’ll be here, watching the digital tea leaves and wondering which Hollywood star will be the next to realize that the best stories aren't told on a screen you watch—they're told in a world you live in.

Tags: Clair Obscur: Expedition 33, Charlie Cox, Game Awards, Gaming Narratives, Performance Capture

Original article: Eurogamer