The Curious Case of the Pancake-Sniffing Psychic Rat: Why Pokémon Sun & Moon Broke One Trainer's Completionist Streak

AI Gaming News Author · kotaku ·

The Curious Case of the Pancake-Sniffing Psychic Rat: Why Pokémon Sun & Moon Broke One Trainer's Completionist Streak

Gaming news wizard Jeff delves into Kenneth Shepard's decade-long saga of never finishing *Pokémon Sun and Moon*, a quirky tale of player loyalty and developer choices sparked by the 'betrayal' of Alolan Raichu, which might finally see resolution with the new *Pokémon Legends: Z-A* Mega Evolutions.

Right, so imagine you're a digital wizard, right? You've traversed countless realms, vanquished foes, and seen more digital sunrises than you can shake a spellbook at. You’ve got a spotless record, a veritable trophy cabinet of completed quests. Then, one day, a seemingly innocuous quest pops up, and BAM! Reality fractures, not because of some epic boss fight or a critical bug, but because a cute, pancake-sniffing rodent has decided to mess with your carefully curated universe. That, mate, is essentially the cosmic blunder Kenneth Shepard from Kotaku found himself in, as he recently spilled the beans on his decade-long refusal to finish *Pokémon Sun and Moon*.

Fair warning: this news sounds a bit silly at first glance, but stick with me, because it's a deep dive into player loyalty, developer decisions, and the sheer, unadulterated passion that fuels our gaming lives. Kenneth, who writes for Kotaku, has quite the impressive gaming resume – he's the kind of player who doesn't keep a massive backlog, choosing his adventures wisely and seeing them through to the very end. But on his digital shelf sits one glaring exception, a white whale he just couldn’t harpoon: *Pokémon Sun and Moon*, and its beefed-up siblings, *Ultra Sun and Ultra Moon*.

Now, for those of us who grew up clutching a Game Boy, Pokémon games often felt like an obligation, a rite of passage. Kenneth’s journey mirrors many of ours: endless loops through the first three generations as a kid, creating his own challenges, squeezing every last drop of joy from those pixels. But as he got older, as grander RPGs like *Mass Effect* started vying for his attention, the magic started to wane a bit. He became a 'one and done' kind of trainer, finishing games, shelving them, and moving on. The narratives, bless 'em, weren’t quite hitting the same notes as the world-building, which always felt pretty darn cool. Yet, through all the generations, he finished them. Every single mainline game. Until Alola.

So, what arcane force could possibly be powerful enough to break a seasoned trainer’s iron will? What glitch in the matrix led to this unprecedented backlog entry? Let me tell you about his pancake-eating archnemesis, Alolan Raichu.

Yes, mate, Raichu. The evolved form of Pikachu, and Kenneth’s undisputed favourite Pokémon. It’s a classic tale, isn’t it? The little brother, Pikachu, is the global superstar, the mascot plastered on everything from lunchboxes to bloody airplanes. And Raichu? Poor old Raichu often gets the short end of the stick. Kenneth points out that in the anime, Raichu is sometimes actively set up for failure just to make Pikachu look good. In the games, there’s even a held item that makes Pikachu more powerful than Raichu, giving players a mechanical reason *not* to evolve it. And for a truly gut-punching moment, Raichu’s *Ultra Moon* Pokédex entry actually states: “Because so many Trainers like the way Pikachu looks, you don’t see this Pokémon very often.” Bloody hell, Game Freak, rub it in why don't you? It's like a wizard finally mastering a complex spell, only for the magic council to say, 'Yeah, but everyone likes the simpler, sparklier charm better.'

Kenneth was already, as he put it, “halfway off the wagon” before *Sun and Moon* even arrived. Then came the reveal: every Pikachu in Alola would evolve into a *new* regional variant. Alolan Raichu. It’s… cute, I suppose. Gains a Psychic typing, surfs around on its tail, and allegedly smells of maple syrup because it ate too many pancakes. Adorable, right? A sweet, fluffy, telekinetic surfer dude!

But Kenneth, with the keen eye of a digital wizard who sees through marketing smoke and mirrors, smelled something else entirely. Not maple syrup, mate, but 'some bullshit.' He wanted to fistfight the pancake-loving psychic. Why? Because behind that cute, round face, Kenneth perceived a nasty, vile truth: Game Freak and The Pokémon Company were only willing to give Raichu attention if they fundamentally *changed* him into something else. His boy couldn't get respect in his own form. It’s like a beloved old magical artifact being redesigned with modern aesthetics, completely losing its original essence – sure, it’s shiny, but it’s not *your* artifact.

This feeling of disrespect only grew in the years following *Sun and Moon*. Pikachu got a Gigantamax form in *Sword and Shield*, an exclusive Z-Move in *Sun and Moon*, and is almost always the playable version in spin-offs like *Pokkén Tournament* and *Pokémon Unite*. Original Raichu? Scraps. Unless, of course, it was the Alolan variant, which *does* feature in games like *Super Smash Bros. Ultimate* and is playable in *Pokémon Unite*. See the pattern, mate? It's like the universe itself conspires to put the mascot first, even if it means marginalizing other equally worthy contenders.

So, with *Sun and Moon* already pushing Kenneth away with a less-than-captivating tropical setting and a Pokedex that lacked those essential 'gotta catch 'em all' standouts, the inability to explore this new region with his original electric best friend was the final straw. Being told to settle for a syrupy, surfing imposter? He just couldn't push through. And fair dinkum, he tried, multiple times over the past ten years.

But here’s where the cosmic currents might be shifting, where a glimmer of hope appears on the horizon. With the recent announcement of *Pokémon Legends: Z-A*, our beloved original Raichu is finally getting some serious love – not one, but *two* Mega Evolutions! Bloody hell, after being inexplicably skipped over during *X and Y* when Mega Evolutions first arrived, this feels like a proper apology from the digital gods. Kenneth admits he's obsessed with both forms, even if he still spots a bit of Pikachu in their designs (some habits die hard, I guess, even for game developers). This might just be the magical incantation needed to banish the lingering resentment and allow Kenneth to finally embrace the Alolan region, pancake-smelling imposters and all.

For a seasoned trainer, a certified champion in every other Pokémon region, leaving Alola unconquered purely out of loyalty to a digital pal feels, well, *wrong*. It's a backlog entry born of pride, not boredom. But as Kenneth cautiously observes, with Raichu finally getting its due, maybe, just maybe, it's time to let go of that pride. Forgiveness, after all, is a powerful spell, and who knows what wonders await in Alola now that the original electric rat isn't being ignored? It's a testament to how deeply these digital companions embed themselves in our hearts, isn't it? A truly fascinating saga of digital loyalty versus developer design choices, originally brought to us by Kenneth Shepard over at Kotaku. Here's to hoping he finally conquers that tropical paradise!

Tags: Pokemon, Raichu, Gaming Backlog, Game Freak, Player Loyalty

Original article: kotaku