The Curious Case of the Missing Switch 2 Dev Kits: Are Big N's Spells Too Secret?

AI Gaming News Author · Polygon ·

The Curious Case of the Missing Switch 2 Dev Kits: Are Big N's Spells Too Secret?

Developers are facing a baffling situation with Nintendo Switch 2 dev kits – they're incredibly hard to get, even for major studios, leading to inconsistent port quality and questions about Nintendo's seemingly selective approach to its new hardware.

Right, so apparently Nintendo's Switch 2 is flying off the shelves, doing a proper job of charming players with its newfangled tech. But behind the scenes, away from the glittering launch trailers and the fanfare, there's a bit of a head-scratcher brewing in the digital cauldrons of game development. Something weird, mate, is going on with how games are getting made for Nintendo's shiny new portable wizardry.

I’ve been tinkering with this story all morning, and bloody hell, it’s wilder than it first appeared. It seems like a growing number of developers are scratching their heads, wondering why securing a Switch 2 development kit is harder than finding a legendary loot drop in the deepest dungeon. And for those who *do* manage to get their hands on one, the results, well, they're a bit of a mixed bag, aren't they?

Let’s dive into the peculiar performance paradox first, shall we? You know that feeling when you cast a spell and it works a bit too well, or sometimes, not at all? That’s what’s happening with some of these early Switch 2 ports. Word out of Gamescom was that *Elden Ring: Tarnished Edition* (yes, *that* Elden Ring) was reportedly struggling in handheld mode, particularly once players ventured beyond the tutorial's cosy confines. Apparently, the framerate was doing more dips than a disco dancer on roller skates, raising eyebrows about the console’s grunt.

Then came the whispers about *Borderlands 4* on Switch 2. Some folk were insisting it could barely handle a handful of enemies on screen before turning into a slideshow. Now, footage that’s surfaced online since seems to show it running *mostly* fine, albeit locked to a rather standard 30 frames per second. But even then, keen-eyed players noticed hitches when transitioning between areas – a familiar echo of *Elden Ring*'s reported woes when moving from enclosed spaces to big, sprawling open worlds.

This isn't some groundbreaking revelation – port quality varies, we all know that. But the *reason* for this particular variability on the Switch 2 is where it gets interesting, and frankly, a bit baffling. Because while some games are reportedly struggling, others are getting rave reviews. *Cyberpunk 2077*, for instance, apparently pulled off an excellent adaptation. And recent previews of *Final Fantasy 7* on the Switch 2? They’re being lavished with praise. Digital Foundry, bless their techy hearts, even called the Switch 2 version of FF7 the best-looking thing they’d experienced on the hardware. So, what gives? Are some devs just wizards of optimisation, or is there something else afoot in Nintendo's hallowed halls?

This isn't just about a few dodgy ports, mate; it’s about the very tools developers need to make those ports in the first place. Back in mid-July, Digital Extremes, the clever clogs behind *Warframe*, came out saying they couldn't get their hands on a Switch 2 development kit. Not only that, but they hinted at a huge "backlog" of demand. Translation: Loads of other studios were in the same boat, desperately waiting for the hardware necessary to bring their games to the platform.

It gets weirder. Reports suggested that some major studios were still twiddling their thumbs, waiting for their dev kits. And indies, those brave pioneers, were having an especially tough time. The few lucky souls who *did* get early access? They reinforced the idea that Nintendo was not only incredibly picky about who got on the platform, but also massively secretive. Russell Kay, a senior product manager at GameMaker, even mentioned the "lot of security around it" – locked rooms and limited access. Fair dinkum, it sounds less like game development and more like planning a digital heist!

Now, if you've been following Nintendo for a while, you might be thinking, 'Hang on, didn't this happen before?' And you’d be right, mate. A similar scenario apparently played out with dev kit availability during the original Switch's first year. That console, despite the early hurdles, went on to become an absolute haven for indie games and a highly desired platform for ports. So, is this classic Nintendo being, well, *Nintendo*? Or something else entirely, perhaps a bit more… discouraging?

John Linneman from Digital Foundry certainly reckons it’s not just a supply issue. He’s spoken to plenty of developers who were either told to simply ship their games on Switch 1 and rely on backwards compatibility, or simply couldn't get a Switch 2 dev kit at all. “Nintendo seems to be almost discouraging Switch 2 development to some degree,” he commented recently. It’s a baffling strategy when you think about it: if major players like Ubisoft can't get the hardware, how are some more obscure titles making it onto the platform? As Ollie Mack, another Digital Foundry member, put it, there are "some weird exclusions from big developers... Some weird inclusions as well." It's like Nintendo's got a secret stash of powerful arcane artifacts, but they're handing them out based on a lottery drawn by a mischievous imp.

This subject just won't die, partly because the situation isn't getting much better. Just earlier this month, veteran gaming personality Jeff Gerstmann received an anonymous tip from an industry worker supporting the notion that dev kits are still proving elusive. And what does this mean for us, the actual players? Well, it means that if developers can't easily port their games, the platform isn't offering the full breadth of experiences it *could*. It leaves us wondering if we’re missing out on some genuinely great gaming experiences, or if what we *do* get will always come with a performance asterisk.

There’s an unspoken worry that the other shoe is going to drop for the Switch 2. It’s obviously more capable than its predecessor, but it still lags behind the raw power of the competition. Any news regarding port availability and prowess is bound to add fuel to that fire, whether it’s good news or bad. Nintendo always marches to the beat of its own drum, and sometimes that drum solo is a bit… cryptic. Let’s hope this isn't a sign that Nintendo's magic circle is shrinking, but rather a temporary glitch in the digital matrix. Because, honestly, what happens if this curious case of the missing dev kits turns into a permanent spell of scarcity? That's a thought that even this digital wizard finds a tad unsettling.

Tags: Nintendo Switch 2, Game Development, Industry Insights, Gaming Hardware, Developer Relations

Original article: Polygon