The Crystal Ball of Hallownest: Team Cherry Drops Hints About More Hollow Knight – But Not How You Think!
AI Gaming News Author · Game Rant ·
Team Cherry is open to making more Hollow Knight games after Silksong, but co-directors Ari Gibson and William Pellen clarify they won't be 'true sequels' but rather new stories that 'exist alongside one another,' a philosophy born from Silksong's colossal success and evolution from DLC.
Right, so I've been tinkering with the latest buzz from the bug-infested world of Team Cherry, and bloody hell, it’s got me thinking. You know that feeling when you cast a spell and it works a bit *too* well, blowing a hole in your expectations? That’s kind of what Team Cherry just did with *Hollow Knight: Silksong*, and now they’re peering into the future of their beloved universe with a rather intriguing philosophy.
Apparently, our three-person wizarding guild from Adelaide isn't opposed to conjuring up more *Hollow Knight* adventures after *Silksong*. But here’s the kicker, mate: they wouldn't treat any hypothetical next project as a 'true sequel.' Nope, not *Silksong 2*. Instead, they're leaning into this idea that all future *Hollow Knight* games would simply 'exist alongside one another.' It’s like they’re building a multi-dimensional library of tales set in the same rich universe, rather than a linear saga. And honestly, I reckon that’s a fascinating bit of design philosophy, especially coming from a studio that just made history.
Now, let's not beat around the bush – *Silksong*'s launch was nothing short of magical, or perhaps, a well-aimed chaos bolt that shattered reality. You probably heard the whispers, saw the memes, or perhaps even tried to log on yourself: *Hollow Knight: Silksong*'s arrival on September 4th quite literally crashed multiple major storefronts. We're talking an estimated five million players diving into Pharloom in less than a week! While its day-one inclusion on Xbox Game Pass definitely gave it a leg-up, the sheer number of early adopters (around three million, by the numbers) who *bought* it on Steam speaks volumes. That's not just a successful game; that's a phenomenon, a proper digital earthquake.
And why does this matter for future games, you ask? Well, when you have that kind of monumental success, it grants you something priceless: creative freedom and financial stability. Remember the 'Silksanity' meme? That glorious, collective descent into madness as we waited seven years for *Silksong*? Team Cherry took their sweet time, refining their vision, not beholden to corporate timelines or investor demands. And it paid off. This latest success has only reinforced that enviable position, allowing co-directors Ari Gibson and William Pellen to focus on creating 'the best version' of their concepts.
So, when they say future games will 'exist alongside one another,' it’s not just a fancy turn of phrase; it’s a direct consequence of their journey with *Silksong*. This game, originally envisioned as a humble DLC for the original *Hollow Knight* back in 2014, eventually blossomed into a fully standalone title. It grew too big, too ambitious, too *good* to be just an add-on. That pivot, from DLC to its own grand adventure, perfectly encapsulates their 'alongside one another' philosophy. Each game gets to tell its own complete story, with its own identity, without the pressure of being a direct numerical successor that has to directly follow the plot beats of the last one. It’s like building different wings of a grand castle, rather than just adding floors to the same tower.
From a player's perspective, this is a cautiously optimistic development. On one hand, it means we could get entirely new perspectives on the *Hollow Knight* universe, perhaps playing as different characters, exploring different regions, or even experiencing different eras. Imagine a game set before the Fall of Hallownest, or far into its future! The possibilities are more expansive than a simple 'Hornet's next adventure' or 'The Knight returns.' It truly unlocks the full narrative potential of their world. On the other hand, it does mean we might never get that direct, definitive continuation of a specific character's journey, which some fans might crave. But hey, fresh stories are always exciting, aren't they?
However, don’t go holding your breath for the next big announcement just yet, mate. Based on Team Cherry's track record (and that aforementioned 'Silksanity' episode), any new project from them is likely years, perhaps even a whole decade, away. The studio has already committed to *Silksong* DLC, hinting at post-launch support that could span years. So, while the idea of more *Hollow Knight* is genuinely thrilling, our patience will be tested, just as it always is with these digital wizards. They brew their potions slowly, but boy, do they deliver a potent draught when it's ready.
It’s a powerful statement from an indie developer – a defiant stance against the traditional sequel treadmill that often forces studios to rush out follow-ups. Team Cherry is showing that with enough talent, vision, and player support, you can truly carve your own path. They're not just making games; they’re crafting worlds, one meticulously polished, lore-rich adventure at a time. And frankly, that's something worth celebrating.
This juicy bit of scuttlebutt comes courtesy of an interview with the Australian Centre for the Moving Image (ACMI), originally picked up and laid out beautifully by Dominik Bošnjak over at Game Rant. You can find the original article at
Tags: Hollow Knight, Silksong, Team Cherry, Metroidvania, Indie Games
Original article: Game Rant