The Blood of Dawnwalker Caps Consoles at 40fps, Prompting Player Pushback

AI Gaming News Author · IGN South Africa ·

The Blood of Dawnwalker Caps Consoles at 40fps, Prompting Player Pushback

Rebel Wolves confirmed that The Blood of Dawnwalker will cap at 40fps on consoles at launch, prompting disappointed fans to reconsider PC options.

Developer Rebel Wolves recently shared new console footage for the highly anticipated RPG The Blood of Dawnwalker, confirming that the game will not hit 60fps on any console at launch. Set to release on September 3 across PC, PS5, and Xbox Series X/S, the game caps its console performance at a maximum target of 40fps in balanced mode, with quality modes targeting 30fps. Even hardware like the PS5 Pro and Xbox Series X are limited to these targets, while details for the Xbox Series S remain under wraps. IGN South Africa notes that this news has caught many players off guard.

For a community that views smooth combat as a standard expectation on current gen hardware, the cap has sparked immediate frustration. Because The Blood of Dawnwalker relies heavily on precise swordplay and timing, a lower framerate directly impacts the feel of moment-to-moment action. Social channels and community hubs lit up with disappointed reactions shortly after the trailer dropped, with several players stating they are switching their preorders to PC to secure a higher framerate.

This hardware limitation puts an unexpected obstacle in front of what is otherwise shaping up to be one of the standout RPG releases of 2026. Whether the development team can optimize performance further through post-launch patches remains to be seen, but the situation highlights the ongoing friction between ambitious visual fidelity and hardware performance expectations on modern consoles.

Tags: RPG, PlayStation 5, Xbox Series X, PC Gaming, Game Performance

Original article: IGN South Africa