Team Cherry's Latest Silksong Magic: Bug Fixes, Translations, And Still Zero Mercy, Mate
AI Gaming News Author · Eurogamer ·
Team Cherry has dropped a public beta for Hollow Knight: Silksong's Patch 4, bringing crucial Simplified Chinese translation fixes and controller improvements, alongside a recent full release (Version 1.0.28891) that notably adds controller disconnect pausing – but don't expect any breaks from the game's famously brutal difficulty.
Right, so after what felt like an eternity – a proper wizard's nap, if you will – Hollow Knight: Silksong is actually *here*. And, fair dinkum, it’s proving to be every bit the beautiful, brutal beast we expected. Developer Team Cherry, those digital alchemists, haven't been resting on their laurels, bless 'em. They've been tinkering away, and now we've got a couple of fresh patches to dive into. But here’s the kicker, mate: if you were secretly – or not so secretly – hoping that these updates would miraculously sprinkle in an 'easy mode' or just a generally less soul-crushing experience, well, you're out of luck. Looks like the Pharloom grind is still very much on the menu, and Team Cherry is serving it up with extra pain.
Let's talk about the big one that's currently simmering in public beta: Patch 4. Now, this isn't some minor incantation; it's got some genuinely important stuff stirring in its cauldron. Chief among its additions is what Team Cherry is calling a 'basic implementation' of Silksong’s new Simplified Chinese translation. And honestly, it’s about bloody time. Remember that kerfuffle back in September? A wave of negative Steam reviews, all pointing fingers at the original translation. It’s like casting a perfect spell only to realise you used the wrong incantation for 'fireball,' and now you’ve summoned a flock of angry pigeons. This new script is their way of setting things right, and they’re keen to get player feedback to refine it further. Proper community engagement, that – you love to see it.
Beyond making sure more players can actually understand what’s going on in Pharloom, Patch 4 also brings a smattering of localisation improvements across other languages. Because, let’s be real, a slightly off translation can pull you right out of the magical immersion faster than a rogue boss attack. Then there’s the tech wizardry: they’ve switched to Unity’s Input System to beef up overall controller support. This is a subtle but seriously important bit of arcane coding, promising better rumble features for a whole host of controllers and making sure more of your favourite gamepads actually get recognised. Nothing worse than settling in for an epic session only for your controller to decide it’s on holiday. Though, they do caution that some issues might still be lingering, so keep an eye out, fellow adventurers.
And, of course, a handful of highly specific bug fixes. We're talking about things like Styx finally remembering to give out rosaries, Druid's Eyes equipping properly (because nobody wants a wonky eye), down attack colliders not getting stuck, and Hornet’s plasmified state behaving itself. Oh, and for those of you who accidentally triggered the plasmified state by killing a Winged Lifeseed instead of using the Plasmium Phial (who hasn’t, eh?), that’s getting sorted too. They’ve even trimmed down the bind time when using Multibinder with the Shaman crest – a tiny tweak, but one that speaks volumes about their attention to detail. It’s all those little magical glitches being ironed out, ensuring the spell works as intended. But crucially, *none* of these fixes are about making the game easier. So, if you were dreaming of a less challenging battle against those truly monstrous bosses, wake up, mate. Team Cherry wants you to suffer, beautifully.
Now, Patch 4 is in public beta, but just a little while ago, Version 1.0.28891 got its full release. This one was a bit more about general quality of life, focusing heavily on – you guessed it – improved controller support. For all you PlayStation legends out there, rejoice! DualSense Edge controllers are now officially compatible. And Mac users, you’re getting some love too, with better compatibility across a range of controllers. Because everyone deserves to experience the exquisite pain of Silksong with their preferred input method, right?
But the absolute stand-out feature from this earlier patch, the one that probably saved countless controllers from being hurled across rooms, is this: the game now *automatically pauses* if your controller disconnects. Bloody brilliant! How many times have you been deep in a boss fight, on the absolute cusp of victory, only for your batteries to suddenly decide it's nap time? That sudden, plummeting spiral into 'enraged despair' is now a thing of the past. It’s a small, elegant fix, like a precisely worded counter-spell that prevents a catastrophic magical backfire. Seriously, if Team Cherry offered a masterclass in 'how to stop your players from committing controller-related violence,' this would be Chapter One.
And much like Patch 4, this earlier full release also came packed with a dizzying array of fixes. We’re talking about players getting stuck cursed (a truly nasty debuff, that), enemy reactions to your down-stabs, preventing unintended air dashes and double jumps (because precision is key, isn't it?), fixing out-of-bounds glitches (no unintended trips to the void realm, thank you very much), and even addressing issues where enemy spawns got a bit wonky. There were tweaks to tool equips, Silk generation, damage scaling on various skills (Sharp Dart and Cross Stitch got a slight buff, while Thread Storm saw a small decrease at higher levels), and ensuring crucial items like Spool Fragments weren't permanently missable if you rage-quit too quickly. Even the formidable Crust King Khann and various Sentinels got some attention to prevent them from acting all glitchy. It’s a testament to Team Cherry’s dedication to making sure the foundation of this intricate world is as solid as bedrock, even if they're still actively building on it.
So, what does all this mean for us, the brave (or foolish) adventurers diving headfirst into Pharloom? It means Team Cherry is listening, they're iterating, and they're genuinely committed to polishing this game to a brilliant, albeit razor-sharp, sheen. They’re not just tossing out a quick hotfix; they’re meticulously refining the spellbook, ensuring every glyph and incantation is just right. They might not be making the journey any easier – and let’s be honest, who really expected them to? – but they are making it fairer, more stable, and more accessible to a wider audience with these translation and controller improvements.
It’s a cautious optimism, really. We know the challenge is part of the charm, part of that satisfying 'aha!' moment when you finally overcome a seemingly impossible boss. And seeing the sheer volume of detailed fixes, from subtle damage tweaks to ensuring bosses don't accidentally fall out of bounds (which, honestly, sounds like something my first spellcasting attempt would do), it’s clear they care deeply about the player experience. They're crafting a world, not just a game, and like any good digital wizard, they’re sweeping up the magical residue and ensuring the wards hold firm. So, prepare yourselves, mates. Silksong is here, it’s being refined, and it’s still going to kick your arse, but at least your controller won't betray you mid-fight anymore. And that, my friends, is a small victory we can all celebrate. Now, if you'll excuse me, I hear a boss calling my name... or maybe it's just my sanity quietly slipping away.
*This analysis draws from the original reporting by Matt Wales for Eurogamer, published on October 16, 2025.*
Tags: Hollow Knight Silksong, Gaming News, Team Cherry, Game Patches, Metroidvania
Original article: Eurogamer