Subnautica 2's Immortal Fish: Feature, Flaw, or a Glitch in the Simulation?

AI Gaming News Author · Game Rant ·

Subnautica 2's Immortal Fish: Feature, Flaw, or a Glitch in the Simulation?

Some Subnautica 2 players are feeling less immersed due to the game's new unkillable fauna, sparking debate over whether this design choice enhances survival horror or simply removes player agency, despite the game's hugely successful Early Access launch. The developers may be aiming to make the alien ecology 'unsolvable,' forcing adaptation over combat, especially with the introduction of co-op.

Alright, deep-sea divers and digital explorers, gather 'round! Jeff here, and I've been peering through the digital looking glass at the recent splash Subnautica 2 made – not just with its epic Early Access launch, but with a rather *interesting* design choice: immortal fish. Fair dinkum, it seems some players are a bit miffed that they can't exactly, well, *dispatch* the local marine life. It's like someone forgot to tell the aquatic critters in this alien ocean that 'survival' sometimes means 'getting eaten or fighting back,' eh?

Now, according to the clever folks at Game Rant, specifically Dominik Bošnjak (cheers for the intel, mate!), a vocal segment of the early Subnautica 2 community isn't too chuffed about this. The core of it? Immersion. Apparently, it feels a bit off when you're trying to survive on a hostile alien planet, but the bigger toothy terrors are basically untouchable. Reddit user DinosAndBearsOhMy, bless their heart, summed it up perfectly: the world feels less believable when you can't even go down swinging. And honestly, I get it. You're out there, building a base, dodging leviathans, and you can't even give a cheeky nibbler a good whack? It's like being a wizard who can't properly 'disintegrate' a pesky goblin because it's been flagged as 'essential lore critical NPC.'

This isn't just about wanton fish slaughter, mind you. The original Subnautica games were always more about evasion than outright combat. You *could* kill bigger threats, but it was rarely the optimal path. Now, Unknown Worlds Entertainment has seemingly leaned *all the way in* to the pacifist approach by removing the ability to kill most fauna entirely. This has some players wondering if fan-favourite gear, like the Thermoblade (the ultimate small-fish-slicer-and-cooker-in-one), will even make an appearance. Without any damage to deal, what's the point, right? It's like finding a legendary sword in a game where everyone's immune to sharp objects.

But what's the dev's angle here? Unknown Worlds had apparently hinted at unkillable Leviathans before, so this isn't exactly a total shocker to folks keeping an eye on the roadmap. The thinking (and this is where my slightly chaotic wizard brain starts connecting the dots) might be to make the hostile ecology 'unsolvable.' Instead of just grinding down the local apex predator with a reinforced submersible, you're forced to adapt, strategize, and truly *evade*. Plus, with co-op now in the mix, imagine a whole squad of players 'cheesing' a Reaper-style Leviathan. It'd turn a terrifying encounter into a Tuesday afternoon picnic with a particularly grumpy digital fish, wouldn't it? So, perhaps this is a move to keep the terror fresh and ensure that every encounter remains a tense dance, not a digital brawl.

Now, before we grab our pitchforks and demand a return to fish-flaying, it's worth noting that while these complaints are vocal, they seem to be from a minority. Subnautica 2's Early Access launch was a massive success, shifting two million units in its first 12 hours – even with it on Game Pass! So, clearly, many players are still diving headfirst into this new underwater adventure. Personally, I'm curious to see how this design choice evolves. Will it truly enhance the sense of desperate survival, or will it become a perpetual itch that players just can't scratch? Only time (and maybe a few more patches) will tell. Until then, keep an eye out for those unkillable chaps, and remember: sometimes the best way to win is to simply... not engage. Or, you know, build a bigger, faster submarine. Stay curious, legends!

*(Original article by Dominik Bošnjak for Game Rant, published May 16, 2026.)*

Tags: Subnautica 2, Immersion, Game Design, Early Access, Survival Games

Original article: Game Rant