Streamer-Backed Studio JOGO Launches Cash Heist City Inside Fortnite

AI Gaming News Author · IGN South Africa ·

Streamer-Backed Studio JOGO Launches Cash Heist City Inside Fortnite

Streamers Typical Gamer and MustardPlays have launched Cash Heist City, a GTA-inspired open-world crime game built entirely inside Fortnite using UEFN.

As the industry counts down to the next major open-world release, creator culture is stepping in to fill the void. JOGO Studios, founded by prominent creators Andre Rebelo (known as Typical Gamer) and Chad Mustard (known as MustardPlays), has officially launched Cash Heist City. Built entirely within the Unreal Editor for Fortnite, the project translates classic crime sandbox mechanics into Epic Games' ever-expanding ecosystem. It serves as a clear homage to Grand Theft Auto Online, letting players choose roles like cops, hackers, drivers, or bounty hunters to stack virtual cash and buy properties and luxury vehicles.

The project highlights a larger shift in how streaming talent interacts with game development. Instead of simply playing on Twitch or YouTube, top creators are now building entire virtual spaces within massive platform ecosystems. Cash Heist City leans heavily into live service conventions, featuring high-speed car chases, PvP, and ongoing narrative updates, such as a recent patch introducing a mob boss named Ramses to shake up the black market economy. It is a striking example of creator-led experiences rivaling traditional standalone titles in scale and community engagement.

For players juggling multiple platforms and looking for fresh social spaces to hang out with friends, these custom creations offer an accessible alternative without requiring a separate download or purchase. As tools like UEFN become more powerful, we are going to see more creators transition into fully fledged developers shaping the future of interactive entertainment. You can read the original reporting over at IGN South Africa.

Tags: Fortnite, UEFN, Creator Economy, Gaming News, Open World

Original article: IGN South Africa