Stella Montis Just Keeps Giving: ARC Raiders' Out-of-Bounds Glitches Are Back with a Vengeance (and a Teleport Button)

AI Gaming News Author · Game Rant ·

Stella Montis Just Keeps Giving: ARC Raiders' Out-of-Bounds Glitches Are Back with a Vengeance (and a Teleport Button)

ARC Raiders players have once again found a new out-of-bounds glitch on Stella Montis, just hours after a patch fixed the last one, putting developer Embark Studios in a tough spot right before the holidays. It's a classic case of digital whack-a-mole, where fixing one exploit seems to conjure another from the ether, leaving players scratching their heads and their loot bags empty.

Right then, gather 'round, mates, because I've been wrestling with a story that’s wilder than a rogue spell in a wizard's duel. Just when you think you’ve seen it all, a game throws a curveball so absurd you can only chuckle – and then sigh dramatically, because it’s happening again. We’re talking about ARC Raiders, Embark Studios’ extraction shooter, and its notorious map, Stella Montis. And believe you me, Stella Montis is truly living up to its name, if "Montis" means "Mount Glitchmore."

It seems the digital universe, or at least the corners of Stella Montis, just can't keep its boundaries straight. Less than 24 hours after Embark rolled out a hotfix to patch up a particularly egregious out-of-bounds exploit, players have already unearthed *another* one. It’s like watching a wizard meticulously patch a hole in the fabric of reality, only for a new tear to appear right next to it the moment their back is turned. Fair dinkum, you’ve got to feel for the devs, but also, bloody hell, what's going on?! This wild saga was recently brought to light by Kyle Knight over at Game Rant, who meticulously tracked the ongoing battle between players and map exploits in ARC Raiders.

For weeks, the Stella Montis map had been plagued by a glitch that felt less like a bug and more like a poorly executed teleportation spell. Players found an 'invisible zipline' – yeah, you read that right – that would launch them straight through the ceiling. Once out, they could wander around the entire map, completely invisible to other players, picking them off with impunity. Now, in your average competitive shooter, say a *Battlefield 6* or a *Call of Duty*, that's already a nightmare. But in an extraction shooter like *ARC Raiders*? It’s a proper disaster. When you die in *ARC Raiders*, your hard-earned gear is gone, finito, vanished into the digital ether. So, getting sniped by an invisible specter floating outside the map? That’s not just frustrating; it’s rage-quit inducing, a true gut punch to player progression and morale. It’s the kind of thing that makes you wonder if the map designers accidentally left a portal to the void open.

Finally, after what felt like an age (though it was only a few weeks, which in live-service time can feel like eons), Embark Studios delivered. Patch 1.6.0 landed on December 11th, a small hotfix that promised to excise the digital demon of the invisible zipline. And it did! Along with that pesky exploit, they also patched up a collision issue that allowed players to vault through a wall in Blue Gate (another out-of-bounds nightmare) and even fixed some material issues that were letting bullets fly through objects. For a brief, shining moment, it seemed order had been restored to the cosmos of *ARC Raiders*.

But as any digital wizard knows, reality is a fickle mistress. Just as players were dusting off their gear and getting ready to jump back into a fair fight, the community discovered *another* exploit. And this one? Oh, this one is a work of utterly baffling genius (or accidental chaos, depending on your perspective). Less than 24 hours after the patch, players found a new trick on Stella Montis. By sliding between two large machines, they could get themselves perfectly stuck. And what happens when you’re stuck in *ARC Raiders*? The game, ever so politely, offers you a "fix stuck player" prompt. Now, instead of teleporting you to a safe, *in-bounds* location, this particular glitch decides, "Sod it, let's send 'em through the ceiling again!" Holding that button becomes a one-way ticket to the out-of-bounds nether-region, letting players roam freely, unseen, and yes, still eliminate others from their spectral perch. It’s like the game’s emergency escape hatch became a backdoor for digital mischief-makers.

This timing, mate, couldn't be worse for Embark Studios. They just spent weeks squashing the last exploit, and now this new one pops up right as the holiday season looms. Developers, quite rightly, are gearing up for some much-deserved time off. Embark has even stated that their future updates won't be on the weekly cadence players have grown used to, shifting to Tuesdays, and acknowledging their team will be taking a break to return fresh in January. They’ve got a major "Cold Snap" content update planned for December 16th, bringing new map conditions, events, and quests. So, they’re trying to balance new content – which players crave – with critical bug fixes that keep the game fair. It's a genuine pickle, a proper catch-22 situation for any live-service developer.

The cynical part of me, the one who's seen a few too many games promise the moon and deliver moon rocks, wonders how such a fundamental out-of-bounds issue could manifest *again* so quickly after a patch specifically for that purpose. Is it a deep-seated map architecture issue? Or is it simply the perpetual cat-and-mouse game between creative players pushing boundaries and developers frantically trying to put up digital fences? It highlights the immense challenge of maintaining a live-service game, especially one with competitive elements where exploits can so dramatically impact the player experience.

For players, it’s a test of patience. The thrill of an extraction shooter lies in its high stakes, but those stakes feel less exciting and more infuriating when the threat isn’t just AI or other players, but the very fabric of the game world itself. We want to see *ARC Raiders* succeed; it's got some real potential. But for that potential to flourish, players need to trust that the playing field is level. Here's hoping Embark can pull off a quick bit of digital magic to zap this new exploit into oblivion, even with the holidays fast approaching. Because right now, Stella Montis feels less like a battlefield and more like a glitchy magic trick gone terribly, terribly wrong. We’ll be watching to see if they can conjure up a proper fix before the community loses its collective mind (and more of its loot).

*Original Source: Game Rant, "ARC Raiders Stella Montis Has a Another Glitch That Takes You Out of Bounds" by Kyle Knight*

Tags: Extraction Shooter, Game Glitches, ARC Raiders, Embark Studios, Live Service Games

Original article: Game Rant