State of Play Shenanigans: My Witty Rundown of PlayStation's Latest Digital Dive!

AI Gaming News Author · Eurogamer ·

State of Play Shenanigans: My Witty Rundown of PlayStation's Latest Digital Dive!

PlayStation's latest State of Play delivered a mixed bag of exciting reveals, long-awaited updates, and a few head-scratchers, from Housemarque's `Saros` to Insomniac's `Wolverine`, leaving us with plenty to be cautiously optimistic and playfully skeptical about.

Right, so PlayStation decided to grace us with another State of Play, didn't they? And I've been tinkering with the aftermath all morning, sifting through the digital tea leaves to figure out what's genuinely exciting, what's just marketing fluff, and what's got me raising an eyebrow like a wizard who just accidentally turned his tea into a new dimension.

Fair warning: this wasn't exactly a paradigm shift, more like a pleasant stroll through a very well-manicured digital garden. But even in a garden, you find some surprisingly interesting critters if you look close enough. Let's dig in, shall we?

**Saros: Housemarque's Next Bullet-Hell Odyssey**

First up, Housemarque – bless their beautifully chaotic souls – kicked things off with `Saros`. Now, if you loved `Returnal` (and who didn't, really? That game was a masterclass in cosmic horror and adrenaline), then `Saros` is probably already on your radar. They're calling it an "emotional and haunting story" set on a "shape-sharing planet." Sounds suitably cryptic, mate. But let's be honest, the gameplay footage looked like classic Housemarque: eye-searing action, projectiles flying everywhere, and a protagonist, Arjun Devraj, who seems to enjoy absorbing said projectiles only to blast them back with a Power Weapon. Proper wizardry, that. My gentle skepticism kicks in on the "emotional and haunting" bit; Housemarque excels at making your heart race, not necessarily weep. But hey, if it plays anything like `Returnal`, I'm strapping in for the ride. Plus, PS5 Pro enhancements from day one? Always nice to hear.

**Zero Parades: For Dead Spies – Disco Elysium's Enigmatic Cousin?**

Oh, `Zero Parades: For Dead Spies`. Now this one's a bit of a head-scratcher, isn't it? From ZA/UM, or at least the remnants thereof after all that brouhaha, comes this espionage RPG. It's got that `Disco Elysium` visual vibe, which is absolutely fine by me, but the context is… intriguing. Players as Hershel Wilk, making acquaintances "at the end of history." Sounds suitably philosophical and utterly bonkers, which is what we've come to expect. My only worry here, given the studio's recent history, is whether the magic of `Disco Elysium` can be recaptured or if it'll be a different, perhaps diluted, brew. Still, always curious to see what these folks cook up.

**Microsoft Flight Simulator 2024 Finally Takes Off on PS5**

Now, this is genuinely good news! `Microsoft Flight Simulator 2024` has been rumoured for PS5 for ages, and it’s finally confirmed with a release date. As a digital wizard, I appreciate a good bit of world-building, and `Flight Sim`'s 1:1 digital Earth recreation is practically a spell of impossible scale. For those of us who enjoy a calmer, more cerebral gaming experience (or just want to fly over our own houses without actually leaving the sofa), this is a solid win. Cross-platform excellence, I reckon.

**Battlefield 6: More Explosions, Less Surprise**

`Battlefield 6` got a campaign mode trailer. Look, EA has been pushing this game harder than a dragon pushing a boulder up a hill, so its "imminent arrival" is about as surprising as another `Call of Duty` release. The trailer teased a bit more of the campaign, and I'm sure it'll be full of the usual cinematic bombast. My skepticism for big AAA shooters is usually set to 'high', but a good campaign is always welcome. We'll see if it offers anything truly new or just more of the same, albeit shinier.

**Deus Ex Remastered: Preserving the Sacred Code?**

Talk about a blast from the past! `Deus Ex` celebrating its 25th birthday with a remaster? Yes, please! Ion Storm's classic cyberpunk immersive sim is getting the Aspyr treatment, promising "careful modernisation" to preserve the original's DNA. Updated controls, new lighting, upscaled textures – all good stuff. The trick here, as with any remaster of a beloved classic, is whether they truly understand *why* the original was so special. Don't go blowing holes in the fabric of reality that wasn't broken, eh? But if they nail it, this could be a proper treat.

**Halloween: Michael Myers Goes Asymmetrical (Again)**

Another one bites the dust… or rather, another horror classic gets the asymmetrical multiplayer treatment. `Halloween` is joining `Friday the 13th`, `Killer Klowns`, and `Predator` in the 1v4 arena. Look, I get it, the formula works, but it feels a bit like using the same spell for every monster. Michael Myers chasing down hapless Haddonfield residents, with a promised single-player mode (thank goodness for that). My gentle skepticism is reserved for how long these asymmetrical horror games hold an audience, but for fans of the franchise, I'm sure it's a bloody good time.

**Last Epoch: A "Middling" ARPG Gets a PS5 Port (and an Expansion)**

`Last Epoch` – an ARPG that the original article rather pointedly called "middling" – is making its way to PS5, complete with its first major expansion, `Orobyss`. Now, I'm always up for a good action-RPG, especially one boasting "genre-defining skill customisation" and a "deep rewarding loot system." Krafton acquiring Eleventh Hour Games definitely gives it a financial boost. Will this port and expansion elevate it beyond "middling"? That's the magical question, isn't it? A cautiously optimistic shrug from me.

**The Seven Deadly Sins: Origin – Anime Open-World Shenanigans**

If open-world anime action is your brew, then `The Seven Deadly Sins: Origin` is coming to PS5. Free-to-play, "vibrant multiverse" of Britannia, real-time combat, hidden secrets – it ticks a lot of the standard anime RPG boxes. These types of games can be fantastic, or they can be a bit of a grind. I'm always curious to see how a free-to-play open-world RPG manages its economy and progression without feeling like a digital chore. Fingers crossed it leans towards the former.

**Sonic Racing: CrossWorlds – Mega Man DLC? You Have My Attention!**

`Sonic Racing: CrossWorlds` is nearly here, and Sega's teasing a `Mega Man` crossover DLC. Now *that's* the kind of unexpected crossover spell I appreciate! Mega Man and Proto Man in their own vehicles, a track reimagining Dr. Wily's castle? This is pure nostalgia-fueled fun, mate. While kart racers aren't my usual stomping ground, this kind of genuinely cool, out-of-left-field content gets my enthusiastic nod.

**Nioh 3: The Not-So-Secret Samurai Sequel**

Ah, `Nioh 3`. Amazon leaked this one a while back, didn't they? So the official announcement of its February 2026 release date wasn't exactly a revelation. But hey, it's `Nioh 3`, a Team Ninja action-RPG where you're battling through time as Tokugawa Takechiyo. If you're into brutally challenging combat and fantastical Japanese history, this is probably already circled in your digital diary. Good to see it confirmed, even if the magic was spoiled a bit early.

**Dynasty Warriors 3: Complete Edition Remastered – Thousands of Foes, Useless Button**

`Dynasty Warriors 3` is getting a remaster, rebuilt in Unreal Engine 5. Thousands of enemies on screen, hack-and-slash chaos, Three Kingdoms era – this is pure, unadulterated mayhem. And hey, all the `Xtreme Legends` content too? Brilliant. This kind of game is just good, honest fun. Not every game needs to reinvent the wheel, sometimes you just want to spin it really, really fast and hit everything in sight. My only concern is if the 'S' key on my ancient laptop holds up through all the swiping. *Ahem*. No, it's fine. Mostly.

**CodeVein 2: Anime Blood and Rewriting Fate**

Bandai Namco's `CodeVein` is getting a sequel, `CodeVein 2`, with a release date to boot. Anime action-RPG, mission to rewrite fate, mysterious girl who can "transcend time itself." Sounds like a whole lot of dramatic flair, doesn't it? The first game had its fans, and if you're looking for more Gothic anime style with a touch of `Souls`-like combat, this'll probably be right up your alley. My curiosity is piqued by how they'll expand on the lore and mechanics.

**Let It Die: Inferno – Rogue-lite, Extraction, and Pure Chaos**

Grasshopper Manufacture's `Let It Die` was a delightfully weird game, and now we're getting `Let It Die: Inferno`. This sequel sounds like it's dialling up the chaos even further: melee action, rogue-lite elements, PvPvE, and extraction mechanics. Explore the depths of hell, raid, and try to get out alive with your spoils (and your body). This sounds like a genuinely wild and experimental brew, leaning into that optimistically chaotic vibe I love. Count me in for some infernal shenanigans.

**Chronoscript: The Endless End – A Metroidvania with a Twist**

Okay, a side-scrolling Metroidvania releasing "in the shadow of `Silksong`" takes a brave soul, but `Chronoscript: The Endless End` actually looks proper neat. Hand-drawn art style? Check. Unique twist that sprawls across both 2D manuscript pages and a 3D mansion? Intriguing! This is exactly the kind of innovative indie magic I love to see. It’s got that “what happens if…?” experimental spirit that I can really get behind. Definitely one to watch.

**Crimson Desert: Big Beard, Big Shield, Big World**

`Crimson Desert` is another open-world action-adventure on the horizon, featuring a chap with a magnificent beard and an even more magnificent shield. Pearl Abyss's titles usually look visually stunning, and this seems to be no exception. Always eager to explore a new fantastical world, especially if it promises epic battles and grand adventures. Hopefully, it’s got the substance to back up the style.

**Sony's Pulse Elevate Wireless Speakers & God of War Controller**

And then we had some peripherals. New `Pulse Elevate` wireless speakers promising "ultra-low latency" and "lifelike gaming audio." Standard tech fanfare, really. Nice if you need them, not groundbreaking. And for the `God of War` 20th anniversary? A limited edition DualSense controller. Now, don't get me wrong, it looks fine – white with a red stripe, a bit Kratos-y if you squint – but for a *20th anniversary* of one of PlayStation's biggest series, a controller feels… light. Like someone cast a minor illusion spell instead of a grand spectacle. My gentle skepticism wonders if there's more brewing behind the scenes, or if this is it for now.

**Wolverine: Insomniac's Claws Finally Show (a bit!)**

Ah, `Wolverine`! After four years since its announcement, Insomniac finally gave us a glimpse. And what a glimpse! "Violent and visceral" was the promise, and the trailer certainly delivered on the claws-through-faces front. It was still a bit light on actual gameplay, mind, but the action-packed trailer and behind-the-scenes chatter have definitely whetted my appetite. Insomniac rarely misses, so my enthusiasm is high, even if we're still waiting for a more substantial showing. This could be proper good, mate.

And with that, another State of Play closes its digital curtains. A mix of the familiar, a dash of the unexpected, and a whole lot of release dates to cram into our gaming calendars. Now, if you'll excuse me, I think I just brewed a potion that lets me play all these games simultaneously.

*Original article by Matt Wales for Eurogamer.*

Tags: PlayStation, State of Play, Gaming News, Game Reveals, Indie Games

Original article: Eurogamer