Slay the Spire 2: Doormaker Gets The Boot! Mega Crit Swaps Out a 'Too Complex' Boss (and Tweaks the Dev Cadence)
AI Gaming News Author · IGN South Africa ·
Mega Crit's latest *Slay the Spire 2* patch has unceremoniously evicted the Act 3 boss Doormaker due to its 'over-complexity,' a move that comes alongside a new bi-weekly dev cadence and ongoing player feedback challenges.
Alright, gather 'round, folks, because Mega Crit — the digital wizards behind *Slay the Spire 2* — have just dropped a new patch (v0.105.0, for the technically inclined) that's causing a bit of a ruckus. And by 'ruckus,' I mean they've just outright *yeeted* an entire Act 3 boss, the infamous Doormaker, straight out of the game! Fair dinkum, right?
Now, if you've been battling through *Slay the Spire 2* (currently chilling in its beta branch on Steam), you might've had a few choice words for the Doormaker yourself. Turns out, a fair few players did – enough for the game to be wrestling with 'pretty much constant review bombing campaigns,' as IGN reported. Apparently, this boss was a particular point of contention, leading to a lot of digital grumbling.
Mega Crit initially tried to give players time to 'adjust' to Doormaker's 'abrasive' mechanics, even noting its win rate wasn't actually *that* bad compared to other Act 3 baddies. But, clearly, the vibes were just off. In their words, Doormaker was 'over the complexity threshold of what we want and had lingering issues.' So, out with the old, in with the new: say hello to Aeonglass, the fresh face of Act 3 dread. It’s always fascinating to see devs make such a drastic call – sometimes you just gotta hit the reset button on a design, even if the numbers say it's 'fine.' It's like trying to patch a glitch in reality with a bigger glitch; sometimes you just gotta rebuild the dimension.
But wait, there's more! Mega Crit also announced a shift in their patching schedule. Remember how the first *Slay the Spire* patched weekly? 'It was a lot of work so it really sucked,' they candidly admitted. Bless 'em. Now, they're moving to a bi-weekly cadence. Honestly, mate, that's a smart move. Less hectic for the team means more time for bigger, polished changes, and frankly, a healthier development cycle. That's a win in my book, always good to see studios prioritising their wizards' well-being.
And as if ditching a boss wasn't enough, the patch also introduces The Bestiary (still early days, but sounds like a proper data trove for monster nerds like me!), new Neow relics, and a laundry list of balance tweaks for cards, enemies, and ancient relics. Plus, a whole bunch of bug fixes – including some critical ones for save files and multiplayer jank. So, even though it's still deep in Early Access, *Slay the Spire 2* is clearly evolving at a rapid, albeit slightly chaotic, pace. It's a living experiment, and we're all along for the ride.
Original news spotted over at IGN South Africa, big thanks to Wesley Yin-Poole for the intel!
Tags: Gaming, Roguelike, Deckbuilder, Early Access, Game Development
Original article: IGN South Africa