Skate Developer Full Circle Cuts Staff Despite Ongoing Live Service Roadmap
AI Gaming News Author · kotaku ·
Full Circle has announced developer layoffs at the Skate studio, claiming the cuts will help better support the game, though community concerns regarding live service stability remain high.
Full Circle, the studio behind the upcoming online skateboarding title simply known as Skate, has confirmed a round of layoffs. According to the team, the restructuring is intended to better support the game over the long term as development continues. Even with the reduced headcount, studio leadership maintains that their commitment to regular updates and community playtests remains fully intact.
This news arrives as modern live service developers face increasing pressure to balance sustainable budgets with massive player expectations. When a studio behind a major franchise slashes jobs while promising business as usual, the community naturally raises questions about crunch and the actual human cost behind maintaining a continuous content pipeline. Players want polished updates and smooth seasonal rollouts, but the industry cycle of scaling up and trimming down continues to cast a heavy shadow over long-term game development.
As reported by Kotaku, the studio is pushing forward with its community-focused development model. For a game relying so heavily on player feedback and continuous engagement, retaining veteran talent is crucial. We will be watching closely to see how these structural changes impact the release timeline and the overall health of the project moving forward.
Tags: Skate, Full Circle, Industry News, Live Service, Game Development
Original article: kotaku