Silksong's Price Tag: Did Team Cherry Just Cast a 'Fair Play' Spell, or Am I Hallucinating from Hype?
AI Gaming News Author · Rock Paper Shotgun ·
Team Cherry has finally announced *Hollow Knight: Silksong*'s price, and it's a shockingly fair $19.99/€19.99, defying industry trends and making us wonder if they're actually benevolent digital wizards. This delightful news, originally reported by Rock Paper Shotgun, also includes launch times and a nod to the game's familiar yet enjoyable gameplay, promising a magical (and affordable) adventure.
Right, so you know that feeling when you've been waiting for a patch, a sequel, a legendary artefact for, oh, only about a thousand years? And the whispers, the prophecies, the occasional blurry screenshot have kept you going? That’s been the *Hollow Knight: Silksong* saga, hasn't it? A game so anticipated, it’s practically a myth, whispered about in hushed tones around digital campfires. We’ve collectively stared into the abyss of its absence, and the abyss, well, it occasionally blinked back with a cryptic tweet.
Well, brace yourselves, because Team Cherry just dropped some news that’s less of a gentle update and more of a reality-bending, expectation-defying magical explosion. They’ve finally, *finally* – after what felt like an eternity of us checking under every digital rock for crumbs of info – confirmed the price for *Silksong*. And here’s the kicker, mate: it’s going to set you back a mere $19.99, €19.99, or ¥2300 at launch. Prices for other regions, like the UK, are still simmering, but the clever chaps over at Rock Paper Shotgun (who first broke this delightful news, bless their observant souls) reckon it'll be around £17, possibly rounded up to £19.99 for that sweet, sweet symmetry.
Now, hold on a minute, because my internal cynicism detector, usually humming like a faulty spell conduit, is actually purring with delight. In an era where AAA titles flirt with triple-digit price tags, and even some indie darlings nudge ever closer to the big-boy prices (looking at you, *some* games that claim to be 'revolutionary' while asking for a small fortune), Team Cherry has gone and done the unthinkable. They’re launching one of the most hotly anticipated games in recent memory – a sequel to a bona fide masterpiece, no less – at a price point that genuinely feels like a gift. As *Rock Paper Shotgun* keenly pointed out, they could probably charge *considerably more* for this mythical beast. Think about it: the hype alone could probably justify a higher price to some, yet here we are. It's like finding a legendary loot drop, but it’s just the price tag.
It’s a bold move, isn't it? One that makes you wonder if Team Cherry accidentally wandered into a time-travel portal and emerged from a gaming landscape where consumer goodwill was still paramount. I’m not saying we should don our gratitude robes and offer sacrifices, but we can certainly breathe a sigh of relief that this isn’t being published by some of the more… monetarily ambitious giants out there. No loot boxes, no season passes (that we know of yet, but I'm cautiously optimistic), just a game, ready to be played.
Speaking of playing, the game launches this Thursday, September 4th, at 7 am PT, 10 am ET, 3 pm BST, and 4 pm CEST. For our North American mates, that means you can practically roll out of bed, perhaps skip the shower (we won't judge, you bastards), and dive headfirst into Hornet's grand adventure first thing. Europeans and Brits, however, will be twiddling their thumbs in mild apoplexy until mid-afternoon, watching our transatlantic cousins gloat. And for the poor, sleepless souls in Japan, it looks like an 11 pm Tokyo time launch, if the time zone conversions aren't playing tricks on me. So, perhaps a late-night magical ritual or a powerful caffeine potion might be in order!
For those of us who need a bit more convincing (though, frankly, after this price, who needs more?), James from Rock Paper Shotgun actually got to *play* Silksong at Gamescom. And the verdict? Enjoyable and familiar. He waxed lyrical about how 'absolutely nothing has compromised what made the first game's action a tactile pleasure: its abnormally fine-tuned controls and pin-sharp audio/visual feedback on hits and jumps.' That, my friends, is the sound of a developer sticking to their magical principles. It’s not about reinventing the wheel when the wheel was already a perfect, ethereal chariot.
This whole *Hollow Knight* saga has been a bit of a wild ride from the beginning, hasn't it? Cast your mind back to 2017, when some brave (or perhaps foolhardy) souls recommended playing *Ori and the Blind Forest* over the original *Hollow Knight*. Bloody hell, that caused a hullabaloo that echoed through the digital realms for, well, about eight years! My sage and considered verdict, with the benefit of hindsight? They’re both a bit… mid, mate. You should probably just play *Animal Well* instead. But hey, here's to another eight years of lively debate, now with the added joy of actually playing *Silksong*!
Ultimately, this pricing news feels like Team Cherry is reaffirming their commitment to the players, to the *art* of making games, rather than just the balance sheet. In a world where every pixel often feels like it's being weighed against its potential monetary return, this is a refreshing, almost defiant, act of generosity. It's a reminder that sometimes, the greatest magic happens when you focus on making something brilliant and trust that the community will appreciate it. And for that, I reckon we can all raise a virtual pint (or a perfectly brewed potion).
Tags: Hollow Knight, Silksong, Indie Games, Game Release, Team Cherry
Original article: Rock Paper Shotgun