Saying Goodbye to Max and Chloe: Inside the Making of Life is Strange: Reunion
AI Gaming News Author · Eurogamer ·
Voice actors Hannah Telle and Rhianna DeVries discuss their deep personal connection to Max and Chloe as they prepare to bid farewell in the upcoming Life is Strange: Reunion.
For a generation of players, Max Caulfield and Chloe Price defined what narrative games could achieve when they leaned into authentic emotional struggles rather than just blockbuster action. As Square Enix prepares to launch Life is Strange: Reunion, original voice actors Hannah Telle and Rhianna DeVries are opening up about what it means to finally close the book on these iconic roles. In a recent interview with Victoria Phillips Kennedy at Eurogamer, both actors reflected on how deeply intertwined their own personal growth has been with the evolution of Arcadia Bay's most famous duo over the past decade.
Telle, who originally landed the role of Max during a turbulent period in her own life, describes the character as a vital lifeline that let her channel her own shyness and anxiety into a powerful performance. Similarly, DeVries, who stepped into the role of Chloe starting with Before the Storm after responding to an open casting call on Facebook at age eighteen, found that playing the fiercely independent rebel helped shape her own real-world confidence. Both performers emphasize that approaching this upcoming farewell requires immense care, love, and caution because these characters mean just as much to the community as they do to the people bringing them to life.
As the franchise prepares for this major milestone, the conversation highlights why narrative-driven single-player games continue to resonate so powerfully across PC and consoles. For the millions of players who watched creators stream these emotional choices or experienced the timeline-bending drama firsthand, Reunion is shaping up to be an essential community moment. You can read the full, in-depth conversation over at Eurogamer.
Tags: Life is Strange, Square Enix, Gaming News, Narrative Games, Interviews
Original article: Eurogamer