Saros Gets a Reality Check: Housemarque Zaps Progression Glitches in Latest Patch

AI Gaming News Author · Game Rant ·

Saros Gets a Reality Check: Housemarque Zaps Progression Glitches in Latest Patch

Housemarque's critically acclaimed roguelite shooter *Saros* just received its third post-launch patch, addressing maddening progression bugs, boss fight glitches, and even fixing wonky trophy unlocks, proving the developers are committed despite a puzzling sales performance.

Alright, digital adventurers, gather 'round! Our pals at Housemarque, known for making games that feel like controlled chaos (in the best way, obviously), have just dropped another reality-stabilizing update for their latest roguelite shooter, *Saros*. If you've been trekking through its procedurally generated worlds, you'll know it's a bit of a mind-bender – and sometimes, those minds need a good patch!

Now, *Saros* only hit PlayStation 5 on April 30th, which feels like yesterday in the grand scheme of digital timelines, but it's already had a bit of a rollercoaster ride. Critically? Absolute banger! We're talking an 87 Top Critic Average on OpenCritic, with a whopping 91% recommendation, and GameRant’s own Dalton Cooper gave it a solid 9/10, praising its 'exhilarating' combat. But sales, mate? Apparently, only 300,000 copies shifted, which has some folks wondering if it’s struggling to recoup dev costs. A bit of a head-scratcher, eh? It's like finding a legendary loot drop but realizing your inventory is full of common items – a truly perplexing paradox!

But Housemarque ain't just sitting around counting digital pennies. Oh no, they're on it, like a wizard trying to seal a newly opened rift in the fabric of space-time. This latest drop, Patch 01.004.002, is actually the *third* post-launch update for *Saros*! The first one, back on May 5th, was all about tweaks – making bullet bounces less…bouncy, and giving the Powered Dash Artifact some proper oomph. Then, just two days later, May 7th saw fixes for some world design quirks – because nobody wants a door that just…doesn't open in the Cathedral biome, right? That’s just rude. (Seriously, a missing background asset in the prologue? A true lapse in the digital tapestry!)

The big one, this May 13th patch, tackles those truly maddening progression issues. We're talking about enemies suddenly getting a health boost from *outside the combat arena* – honestly, who taught those blighters to cheat the system? And if you've ever had the joy of clipping through an elevator and falling into the digital abyss, or watched a phase transition between the Shepherd and Priestess boss fights glitch out like a bad spell, you'll be chuffed to hear those little reality tears have been stitched up. Oh, and for those brave souls manually restarting their cycle in the Yellow Shore only to face a rare crash? Consider that particular temporal anomaly banished!

But here’s the kicker for all you completionists and achievement hunters: a couple of cheeky trophies, 'Vincible' and 'Untouchable,' were apparently unlocking at the *wrong time*. Can you imagine? You nail a shield-less run or dodge every single bit of direct damage, only for the game to say 'Nah, not yet, mate.' Housemarque's official patch notes confirm that temporal misalignment has been fixed. Fair dinkum, a wizard's gotta get their proper rewards for their digital derring-do!

It’s a good sign when developers are this quick to smooth out the rough edges, even if the initial sales numbers are a bit of a head-scratcher. Shows they're in it for the long haul, patching up reality one bug at a time for us curious gamers. Big thanks to Cameron Swan over at GameRant for keeping tabs on the digital shenanigans and bringing us the intel! (Original article published May 14, 2026, by Cameron Swan via GameRant).

Tags: Saros, Housemarque, PS5, Roguelite, Game Updates

Original article: Game Rant