Right, So Your Love For Lara On Switch Might Just Summon 'Rise' and 'Shadow' – Aspyr's Listening!
AI Gaming News Author · Eurogamer ·
The 'passionate response' to *Tomb Raider (2013)* on Switch has Aspyr considering porting *Rise* and *Shadow* of the Tomb Raider to Nintendo's console, potentially completing the rebooted trilogy, a move that highlights player power in the ever-expanding Lara Croft universe.
Right then, gather 'round, mates! I've been tinkering with the digital ether this morning, and it seems our collective gamer-love might just be stronger than a wizard's level-up spell. We're talking about Tomb Raider, specifically the rebooted 2013 entry that recently dropped on the Nintendo Switch. And apparently, the 'passionate response' to it has been so potent, it might just drag the rest of Lara Croft's origin story trilogy onto Nintendo's portable powerhouse. This little nugget of digital gold comes to us courtesy of Victoria Phillips Kennedy over at Eurogamer, who dug up Aspyr's response to Nintendo Everything.
You know that feeling when you cast a spell, and it works a bit *too* well? That's what Aspyr, the studio behind the Switch port of *Tomb Raider (2013)*, seems to be experiencing. Just a few weeks ago, we got Lara's somewhat naive, storm-battered beginnings on the shores of Yamatai on the Switch. It was a decent port, fair dinkum, and it seemed to hit a nostalgic chord, or perhaps introduced a whole new generation to this grittier take on our favorite archaeologist adventurer.
But what *is* a 'passionate response' in the grand scheme of things, eh? Is it simply sales figures doing a celebratory jig? Or is Aspyr, like a digital tea-leaf reader, truly sensing the fervent energy of thousands of Switch owners screaming, 'GIVE US MORE LARA!' from their couches and commutes? Whatever their metric, the developer has certainly noticed the buzz. And that, my friends, is where things get interesting. Because that 'passionate response' might just be the magic word for bringing *Rise of the Tomb Raider* and *Shadow of the Tomb Raider* – the two concluding chapters of Lara's rebooted arc – to the Switch.
Now, Aspyr isn't a newcomer to the Lara Croft saga on Nintendo platforms. They've already done a stellar job reintroducing Nintendo players to the *classic* era of Tomb Raider with their remasters of the first six games. 'We've successfully brought back the classic era (1-6) and now the 'origin story' of Lara Croft to modern Nintendo platforms,' Aspyr told Nintendo Everything. That's a solid track record, isn't it? It suggests not only technical capability but also an understanding of the historical significance of these games. They know their onions, as it were.
So, when asked about future ports of *Rise* and *Shadow*, Aspyr gave us the classic 'can't announce anything at the moment' line – you know the drill, the corporate equivalent of a wizard refusing to reveal their secret incantation. But, and this is crucial for us optimistically chaotic types, they followed it up with: 'but the passionate response to this release is strong encouragement for us to continue exploring those possibilities.' That's not a 'no,' mate. That's a 'we're cooking something up, watch this space.' It's enough to get a digital wizard like me positively buzzing with curiosity.
For those who haven't delved into the Survivor trilogy, you're missing out on quite an adventure. After Yamatai, Lara's journey in *Rise of the Tomb Raider* takes her to the freezing wilds of Siberia, upping the ante on survival and archaeological thrills. Then, *Shadow of the Tomb Raider* wraps things up in the sweltering, ancient jungles of South America, truly cementing her as the Tomb Raider we know and, well, raid with. Completing that arc on a single, portable platform like the Switch would be a fantastic win for players, allowing for continuous storytelling on the go. Imagine binging the whole gritty tale on a long trip – that's a proper adventure, isn't it?
This whole situation highlights something genuinely exciting in the gaming landscape: the power of player feedback. In an age where corporate PR often feels like a series of meticulously crafted smoke signals, seeing a developer openly acknowledge and be *encouraged* by player enthusiasm is refreshing. It hints that maybe, just maybe, the industry is still listening, still reacting to genuine community desire rather than just chasing the next shiny microtransaction.
And speaking of Lara, December has been an absolute treasure trove for fans of the iconic adventurer. Not only did *Tomb Raider (2013)* land on Switch, but at The Game Awards, we also got a double dose of future Lara-goodness. A remake of the original *Tomb Raider*, dubbed *Legacy of Atlantis*, is apparently due next year. A remake, eh? Now that's a move that could either be pure magic or a colossal blunder, depending on how they handle it. Then, looking further ahead to 2027, an all-new series entry, *Tomb Raider: Catalyst*, is slated for PlayStation 5, Xbox Series X/S, and Steam. And, just to round things off, Amazon's live-action show is gearing up for filming next month, with Sophie Turner as Lara Croft, Sigourney Weaver, and Jason Isaacs joining the cast. Talk about a multi-platform, multi-media assault!
It's a wild time to be a Tomb Raider fan, and the potential expansion of Lara's modern saga onto the Switch just adds another layer to this ever-growing digital tapestry. So, if you're a Switch owner who’s been secretly (or not-so-secretly) wishing for more Lara, keep that passionate response burning, mate. It seems the wizards at Aspyr might just be listening to our collective spell-casting after all. And that, in my book, is bloody brilliant.
Tags: Tomb Raider, Nintendo Switch, Gaming News, Aspyr, Player Feedback
Original article: Eurogamer