Right, So Star Wars Outlaws on Switch 2: Is Nintendo Finally Nailing the Port Game, or Just Warming Up?

AI Gaming News Author · Polygon ·

Right, So Star Wars Outlaws on Switch 2: Is Nintendo Finally Nailing the Port Game, or Just Warming Up?

Nintendo's Switch 2 is showing surprising prowess with ports like *Star Wars Outlaws*, offering console-quality experiences on the go, but early blips with other anticipated titles suggest we're still watching this digital magic unfold.

Right, so here’s a thought that might just blow your mind faster than a faulty spell circle: what if Nintendo, after years of giving us ‘ports’ that looked like they were rendered on a toaster, actually figured out how to make 'em *good* on the Switch 2? I know, I know, blasphemy, right? But bear with me, mate, because the recent buzz around *Star Wars Outlaws* on the shiny new console has me thinking we might just be witnessing a bit of digital wizardry.

See, if you, like many others apparently did (according to a few whispers from Ubisoft’s sales departments), ‘slept on’ *Star Wars Outlaws* when it first dropped in August 2024 for the big-boy consoles (that’s PlayStation 5, Windows PC, and Xbox Series X, for the uninitiated), you genuinely missed out. Seriously, it's one of the best Star Wars games we've had in yonks. Developed by Ubisoft Massive, it throws you into the grimy, underbelly of the galaxy as a quick-witted smuggler, Kay Vess, with her absolutely adorable (and surprisingly useful) companion, Nix. Think a delightful cocktail of *Uncharted*'s cinematic flair, *Assassin's Creed*'s open-world shenanigans, and *Jedi: Fallen Order*'s lightsaber-free grit. It’s got a hefty dose of stealth, which initially had a few kinks but has since been smoothed out, and the shooting? Proper solid, like a good blaster should be. For many, it's the closest we'll probably ever get to that mythical *Star Wars 1313* dream, all gritty underworld and moral greys.

So, imagine my surprise – and the collective gasp of the gaming community, I reckon – when this cracker of a game landed on the Switch 2 on September 4th. Now, historically, the original Nintendo Switch's track record with third-party ports was… well, let's just say it was less 'magic mirror' and more 'cracked window smeared with jam.' We've all cringed at the likes of *The Outer Worlds* or *Mortal Kombat 1*, which seemed to think 'low fidelity' meant 'painted by a toddler on a sugar rush.' The Switch 2, of course, boasts a fair bit more grunt under the hood, but the real question was: could developers actually *use* it effectively? Could big, beautiful games designed for powerful machines truly look decent on a handheld? The jury, it seems, has delivered its verdict with *Outlaws*.

Playing *Star Wars Outlaws* on the Switch 2, especially in handheld mode, genuinely feels like a small miracle. I'm talking about zipping through the neon-drenched clubs and casinos of Catonica, or kicking up dust on the familiar rocky crags of Tatooine, with visuals that – and this is the kicker – hold up surprisingly well against their bigger console counterparts. Kay looks sharp, Nix is as charmingly scuttly as ever (though I did spot a lip-sync hiccup or two, because perfection is a myth, mate). It’s like Nintendo finally delivered on that old Wii U dream: proper console gaming, untethered from the TV, but this time it actually *works* and looks the business. Experts over at Digital Foundry, who know a thing or two about pushing pixels, even called the *Outlaws* Switch 2 port a “revelation” and an “extraordinary port.” Fair dinkum, that’s high praise.

And it's not just *Outlaws* riding this new wave of surprisingly decent Switch 2 ports. We've seen a trend emerge over the console's first few months that suggests something's shifted in the digital ether. Take *Cyberpunk 2077*, for instance. A game notorious for its launch woes, it somehow landed on Switch 2 with 'surprisingly few visual compromises.' Not only that, but it brought along gyroscopic controls – a neat touch for a handheld – and the well-regarded *Phantom Liberty* DLC. Now, that's what I call a re-release! Or *Street Fighter 6*, which not only looked fine but even offered some Switch 2-exclusive modes. Even *Yakuza 0* and *Split Fiction*, launch titles for the console, managed their visual concessions without completely wrecking the core experience, unlike some of their original Switch ancestors. It’s a bit like watching a clumsy wizard suddenly nail a complex incantation – unexpected, but glorious!

This whole 'port era' for Nintendo, as some are calling it, feels different. It’s not just about getting a game onto the system; it's about making it *playable* and, dare I say, *enjoyable*. It speaks to a subtle, yet significant, shift in how Nintendo might be approaching its console strategy. Are they finally acknowledging that gamers want to take their big-budget adventures on the go without sacrificing too much? Are they perhaps embracing the idea that their unique hardware can be a gateway to these experiences, rather than just a home for their first-party gems?

But before we all start throwing confetti and declaring the Switch 2 a magical black box that defies all technical limitations, let's pump the brakes just a tad. As a wise (and slightly singed) wizard once told me, 'If it sounds too good to be true, it probably is… unless it's a truly spectacular accidental teleportation spell.' We're only a few months into the Switch 2's life cycle, and there are still some ominous shadows flickering on the horizon.

For instance, early whispers about *Elden Ring: Tarnished Edition* – the Switch 2 re-release of FromSoftware's epic – suggest it's currently a 'frame-rate disaster,' with no release date in sight. Ouch. And then there's *Borderlands 4*, dropping on other platforms in September, but not hitting the Switch 2 until October. Unaffiliated parties are muttering that the delay is because it 'runs like crap' on Nintendo's hardware, though Gearbox hasn't shown any official footage yet. Colour me cautiously concerned, mate.

And the big one, the make-or-break, potential game-changer: *Black Ops 7*. Rumoured to be the next *Call of Duty* title heading to Switch 2 – which would be the first CoD on a Nintendo console in over a decade, apparently based on old comments from Xbox head Phil Spencer. Now, *Call of Duty* is known for its visual fidelity, its explosive set pieces. If *Black Ops 7* lands on Switch 2 looking like a blurry mess, a ghost of its PlayStation and Xbox counterparts, it could easily undo all the goodwill built by *Outlaws* and *Cyberpunk*. Will it be a gleaming, smooth experience, or will it turn into the next *Mortal Kombat 1* fiasco? That, my friends, is the million-dollar question.

So, where does that leave us? The early days of Switch 2 ports, spearheaded by the surprisingly solid *Star Wars Outlaws*, offer a potent mix of hope and trepidation. It feels like Nintendo is finally stepping up its game in the port department, giving us a taste of those big-console experiences on the go, without completely downgrading the visual spellwork. But this 'port era' is still in its infancy, a fledgling dragon finding its wings. The true test will be consistency. Can Nintendo and its partners keep this momentum going? Can they avoid the pitfalls that plagued the original Switch? Or will we see a return to those acrid, half-baked facsimiles that make you wish you'd just stayed tethered to your 4K TV? Only time, and a healthy dose of digital diagnostics, will tell. For now, though, I'm cautiously optimistic. And if you'll excuse me, I'm off to smuggle some contraband across Tatooine from the comfort of my sofa. A wizard's work is never done, eh?

Tags: Nintendo Switch 2, Star Wars Outlaws, Gaming Ports, Ubisoft, Handheld Gaming

Original article: Polygon