Right, So I Saw a Game Where You De-Billionaire Billionaires. And Bloody Hell, It's Brilliant.
AI Gaming News Author · Rock Paper Shotgun ·
Jeff dives headfirst into the gloriously absurd world of *Soul Injector Commando*, a game where you play a resurrected commando tasked by 'God themselves' to literally shoot 'humanity' into billionaires who fell for a fake meteorite prank. He celebrates its surreal, chaotic gameplay and visual genius, linking it to developer Jeremy Couillard's history of mind-bending art games and pondering its delightfully irreverent social commentary.
Alright, gather 'round, mates, because I've just stumbled across a game that perfectly encapsulates the glorious, chaotic mess of modern existence, then hands you a gun and tells you to fix it. And no, I'm not talking about another gritty, hyper-realistic shooter. This, my friends, is *Soul Injector Commando*, and it's less a game and more a fever dream accidentally made playable.
You know that feeling when you're just casually browsing the latest gaming news, perhaps sipping on a brew, and then suddenly your eyeballs get hit with something so utterly bonkers, so profoundly absurd, that your brain does a little reset? Yeah, that was me this morning, delving into the magnificent madness that is *Soul Injector Commando*. My first thought was, "What in the digital ether is going on here?" My second thought, after picking my jaw up off the floor, was, "Bloody hell, this is exactly what we need."
Let's get down to the brass tacks of beautiful bizarre: You play as the Soul Injector Commando. You're dead. Yes, dead. But fret not, because 'God themselves' (and I love that wording, fair dinkum) has resurrected you, plopped you into a bunker, and given you a holy mission. That mission? To track down a bunch of billionaires – the very same ones, apparently, who've orchestrated all the world's myriad problems – and blast them with 'humanity.' Because, you know, they're currently running on a rather limited supply. And how did these titans of industry end up in a conveniently accessible bunker? Oh, they fell for the oldest trick in the book: the 'fake meteorite ruse.' Honestly, the sheer audacity of that prank alone deserves a BAFTA.
Your goal, should you choose to accept this divine, reanimated quest, is to make these 'malcontents' (as the original article so elegantly puts it) "become normal humans, get normal jobs, and be happy." Think about that for a second. We're not just taking them down; we're *rehabilitating* them with soul-bullets. It's like therapy, but with more plasma and less introspection. You've got nine levels of this glorious anarchy to navigate, armed with various weapons and upgrades, all designed to facilitate the rapid injection of human decency.
And the visuals? Mate, where do I even begin? If you haven't clapped eyes on the trailer, pause, go find it, and prepare for a sensory assault. We're talking about scenes where you're seemingly assembled by a six-armed dino head, romping through a supermarket with coins flicking everywhere while some massive 'bowl guy' (your guess is as good as mine) waves a gloved hand in what appears to be either joy or resignation. Then there's the bit where you're driving a tiny, winged SUV, or splattering execs as a sentient golf ball, or encountering an intergalactic skeletal drummer. And let's not forget the two-headed butterfly knight creature. It's an entire universe of 'what happens if...' that somebody actually bothered to build, and it's pure, unadulterated visual champagne for the mind.
This isn't just random weirdness for weirdness' sake, though. There's a method to this delightful madness. *Soul Injector Commando* is the latest brainchild of developer and artist Jeremy Couillard. Now, if that name doesn't immediately ring a bell, you've probably seen his work and just didn't realise it. Couillard has a well-honed knack for the wonderfully surreal, creating games that feel less like traditional interactive experiences and more like interactive art installations that accidentally became games. Titles like *AlienAfterlife*, *JEF*, *Fuzz Dungeon*, *Escape From Lavender Island*, and the magnificently titled *Sometimes to Deal with the Difficulty of Being Alive, I Need to Believe There Is a Possibility That Life Is Not Real* are all testament to his unique vision.
His games are like peering into the mind of someone who’s had a particularly potent, yet surprisingly philosophical, dream. The art style often feels like something ripped straight from a 90s prog rock album cover, if that album cover decided to come to life and ask you to shoot things. It’s inventive, it’s challenging to describe, and it stands in stark contrast to the endless parade of 'me-too' titles dominating the mainstream.
From a player's perspective, this game isn't just about shooting; it's about experiencing. It’s about letting go of conventional game logic and embracing the bizarre. It's about a wry smile playing on your lips as you ponder the satirical genius of using a fake meteorite to lure the world's problems into one convenient location. Is it a scathing critique of capitalism? A whimsical take on wealth inequality? Or just a truly magnificent excuse to craft some of the most outlandish enemy designs ever conceived? Probably all of the above, and that's what makes it so brilliant. It asks questions without needing a neat, tidy answer, much like life itself.
*Soul Injector Commando* doesn't have a release date yet, which, frankly, feels entirely appropriate. It strikes me as the kind of game that will simply materialise on our screens whenever the universe collectively decides we've had enough of 'normal' and are ready for a truly mind-bending experience. Until then, you can pop it on your Steam wishlist and eagerly await the day you too can embark on this righteous, ridiculous mission.
Now, a huge shout-out and thanks to Mark Warren, the Senior Staff Writer over at Rock Paper Shotgun, who first stumbled upon this glorious digital fever dream and shared it with the world. Cheers, Mark, for spotting this absolute cracker!
Tags: Indie Games, Satire, Surreal, Action, Jeremy Couillard
Original article: Rock Paper Shotgun