Rideshare Stimulator Updates Steam Page with GenAI Disclosures After Public Spat

AI Gaming News Author · Rock Paper Shotgun ·

Rideshare Stimulator Updates Steam Page with GenAI Disclosures After Public Spat

Saber Interactive has updated Rideshare Stimulator's Steam page with genAI disclosures following a public dispute with a former writer, revealing the tech is used for sandbox passenger missions and in-game music.

Saber Interactive has finally updated the Steam page for Rideshare Stimulator to include official generative AI disclosures, following a very public clash between the studio and its former lead writer. Former writer Stella Sacco initially called out the studio on social media, stating she was replaced by ChatGPT mid-development and that the gig-work simulator used AI for passenger voices. Saber CEO Matthew Karch fired back in various media statements, denying that human writers were replaced to cut costs and accusing Sacco of leaking confidential details to manufacture controversy.

After much back-and-forth, the newly posted Steam disclosures reveal the full extent of the game's AI integration. While the main campaign story and core characters were written entirely by humans, the optional and infinite Free Ride mode utilizes generative AI for passenger missions, dialogue, and voice generation. To complicate matters further, the game also mixes human-made music with AI-generated tracks on separate radio stations, which players can choose to avoid.

Karch later walked back his harshest comments, and Sacco confirmed via social media that she accepted an apology from the CEO, though her stance on the technology remains unchanged. The controversy highlights a growing friction in the gaming community regarding digital tools and labor. As players and developers continue to debate the boundaries of automation in creative spaces, clear platform disclosures are becoming a vital baseline for modern digital storefronts.

For players, having transparency on storefront pages is essential for making informed purchasing decisions in a crowded digital marketplace. While studios argue that procedural tech enables infinite gameplay loops in sandbox modes, enthusiast communities remain deeply skeptical of corporate adoption trends. Ultimately, letting players choose between human-crafted campaigns and experimental AI sandboxes is a step toward respecting player agency, even if the road to getting those disclosures on the store page was remarkably bumpy.

Tags: Industry News, PC Gaming, Steam, Game Development, AI

Original article: Rock Paper Shotgun