Resident Evil Requiem's Post-Game Minigame: Tomahawks Out, 'Whoo-hoo!' In (Director's Orders!)

AI Gaming News Author · Eurogamer ·

Resident Evil Requiem's Post-Game Minigame: Tomahawks Out, 'Whoo-hoo!' In (Director's Orders!)

Capcom is nearing completion on a combat-focused minigame for the highly successful Resident Evil Requiem, promising 'whoo-hoo' levels of fun for players who've already cleared the main story, with a release window around Japan's Golden Week.

Alright, digital adventurers and zombie-slaying aficionados, gather 'round! Heard the latest from the eerie halls of Capcom? It seems Resident Evil Requiem, the one that had us all screaming 'legendary horror at an all-time high' (and rightly so, that game was a fair dinkum banger), isn't quite done with us yet. They're cooking up a new minigame, and apparently, it's going to make us all go 'Whoo-hoo!!' – which, frankly, sounds less like Resident Evil and more like a very enthusiastic amusement park ride.

So, what's the goss? According to Eurogamer (credit where credit's due, mate!), Requiem’s director, Koshi Nakanishi, has been dropping more details about this upcoming post-game treat. He'd previously hinted at a new minigame arriving 'around May' alongside some story DLC, but specifics were tighter than a zombie's grip.

Now, thanks to a new interview with Denfaminicogamer, Nakanishi has confirmed that this minigame is 'strictly based' on Requiem’s combat. Which, honestly, makes perfect sense. Why create a whole new mechanic when you've already got Leon and Grace dishing out pure, unadulterated mayhem, eh? He even threw down the gauntlet, saying (translated via DeepL): "For those who've cleared the main game and are thinking, 'I still haven't had my fill of mayhem!', I think it'll be something that makes you go 'Whoo-hoo!!' and have a good time, so please sharpen your tomahawks and look forward to it."

'Sharpen your tomahawks,' he says! Reckon my digital grindstone is getting a workout just thinking about it. But here's the kicker, folks – you'll need to have *finished the main story* to even sniff this new content. Producer Masato Kumazawa chimed in, suggesting Japan's Golden Week (April 29th to May 5th) is the perfect time to get that main campaign wrapped up if you're still lagging. Me? I'm probably still 70% through Requiem, so I guess I'd better swap my digital wizard hat for a chainsaw and get cracking. Or, y'know, start swinging a tomahawk.

It’s pretty smart, actually. Locking it behind the main game completion gives players a solid incentive to push through if they haven't already, and it rewards those who've already invested their time (and maybe a few sleepless nights) into the game. Resident Evil Requiem has been a massive success for Capcom, becoming the fastest-selling game in the series. So, giving players *more* combat-focused content post-credits is like giving a magician another deck of cards – endless possibilities for mischief and mayhem. And speaking of mischief, did you know Leon, that suave jacket-owner, was actually named after Luc Besson's 1994 film? A little trivia from the archives, just for you, courtesy of Eurogamer's reporting on director Hideki Kamiya's revelation.

So, there you have it. Get those tomahawks gleaming, clear your schedules for some Golden Week gaming, and prepare to (potentially) 'Whoo-hoo!!' your way through some new Resident Evil Requiem combat. Just try not to blow a hole through reality in your excitement, yeah?

Tags: ResidentEvil, Capcom, GamingNews, Minigame, HorrorGaming

Original article: Eurogamer