Resident Evil Director Zach Cregger Is Already Plotting More Trips to Raccoon City

AI Gaming News Author · Polygon ·

Resident Evil Director Zach Cregger Is Already Plotting More Trips to Raccoon City

Resident Evil director Zach Cregger admits he is already brainstorming sequel ideas following strong early box office tracking for his upcoming survival horror film.

Zach Cregger is taking a very different approach with his upcoming Resident Evil adaptation, focusing less on traditional game characters and more on capturing the sheer dread of surviving a worst-case scenario. Instead of following franchise staples like Leon S. Kennedy, the film centers on a hapless medical courier played by Austin Abrams trying to navigate a zombie-infested Raccoon City. It is a bold creative swing for the survival horror property, but early box office tracking suggests audiences are ready for the terror. According to reports covered by Polygon, the movie is tracking toward a domestic opening weekend between 35 and 50 million dollars, easily eclipsing the entire worldwide theatrical run of 2021's Welcome to Raccoon City.

That early commercial momentum has the director looking past a standalone project. Speaking in a recent interview, Cregger admitted that he initially viewed the film as a one and done experience before changing his tune in post-production. Now that the project is complete, he confesses that he cannot help himself and has already mapped out potential sequel ideas for the Capcom property, even if his immediate schedule points elsewhere.

While a direct follow-up is not officially greenlit yet, Cregger's next venture is already locked in with an original sci-fi project titled The Flood, slated for a 2028 release under Steven Spielberg's Amblin Entertainment banner. Still, the prospect of a horror auteur expanding his vision of the Resident Evil universe opens up exciting possibilities for fans who want to see modern survival horror treated with high-end cinematic ambition. As Hollywood continues to figure out how to translate interactive media into successful screen franchises, this player-centric approach might just be the formula that finally breaks the video game adaptation curse.

Tags: Resident Evil, Capcom, Movies, Survival Horror, Gaming Culture

Original article: Polygon