Remember Telltale? Ex-Devs Bring Back Episodic with 'Dispatch' – But This Time, It's Appointment Gaming (Allegedly!)

AI Gaming News Author · IGN South Africa ·

Remember Telltale? Ex-Devs Bring Back Episodic with 'Dispatch' – But This Time, It's Appointment Gaming (Allegedly!)

Ex-Telltale devs at AdHoc are reviving the episodic narrative format with *Dispatch*, a star-studded superhero comedy adventure, but their 'two episodes a week' model has me curiously scratching my wizard's beard about whether it's genius or just a slightly faster binge.

Right then, gather 'round, you digital adventurers, because I've been tinkering with a bit of news that's wilder than a rogue teleportation spell. Remember Telltale Games? The masters of narrative choice, the ones who made us all believe our dialogue options truly mattered, before… well, before the studio itself became a narrative of caution. Well, it seems some of those very wizards have been stirring the pot, and what's bubbled up is *Dispatch*, a superhero comedy adventure from AdHoc, landing on PC and PS5 this October 22nd. And fair warning, mate, it sounds like a proper laugh, but it's bringing back a familiar ghost: the episodic release.

Now, the Telltale legacy is a fascinating beast, isn't it? They basically carved out a niche for narrative adventures, making choices feel genuinely impactful, giving us iconic stories like *The Walking Dead* that practically defined a generation of gaming. But, bless 'em, they also got a bit stuck in their ways, engine issues, long waits between episodes, and eventually, a rather dramatic fall from grace. So, when you hear "ex-Telltale devs," it’s like casting a high-level magic missile – you're excited by the potential, but also a little wary of collateral damage.

AdHoc, the new studio behind *Dispatch*, is comprised of a number of those former Telltale folks. And from the sounds of it, they're not just rehashing old spells; they're trying to evolve the craft. IGN's Ryan McCaffrey, who had a blast with the demo, reckons it plays like a Telltale game that "would've survived and evolved (and left behind its poorly-aging Telltale Engine)." That's a good sign, isn't it? Like finding an ancient tome of magic but with all the errata corrected and a snazzy new cover.

So, what's the actual game about? *Dispatch* throws us into a workplace superhero comedy. You play as Robert Robertson (voiced by none other than Jesse Pinkman himself, Aaron Paul!), managing a team of caped crusaders as crisis calls roll in. It's not just about making snarky dialogue choices, apparently, but also a strategic layer where you decide *which* hero to deploy to *which* impending doom. Plus, you’ve got to manage their relationships. I mean, imagine trying to keep Superman and Batman from bickering over who gets the last donut, but with actual world-saving stakes. Sounds brilliantly chaotic, doesn't it? Like trying to organize a guild raid when half your party keeps getting distracted by shiny loot.

And speaking of talent, the voice cast here is absolutely stellar: Aaron Paul, Jeffrey Wright, and Laura Bailey. That's some serious star power, mate. It immediately elevates the narrative experience, giving those characters the vocal gravitas (or comedic timing) they deserve. It's like having your favourite fantasy novel narrated by an actual wizard, rather than someone who just reads the shopping list.

Now, here's where my gently skeptical wizard hat starts to itch a bit. *Dispatch* is going full episodic, dropping two episodes a week over the course of four weeks, starting October 22nd. The whole season will set you back $30, or $40 for a deluxe version with a digital artbook and four comics (always a nice touch, those extras).

AdHoc co-founder and creative director Nick Herman says they see the release format as "an underrated part of the player experience," aiming for "appointment gaming" with the weekly cadence of a TV show. On paper, it sounds intriguing. The original Telltale model, with its months-long gaps between chapters, often led to a loss of momentum, right? You'd forget key plot points, lose interest, or just plain move on.

But two episodes a week? Is that enough time to digest, discuss, and truly savour each narrative beat, mate? Or will we just be binge-playing it over two weekends anyway? My brain is already whirring with the possibilities. On one hand, it could foster genuinely lively weekly discussions in forums and on streams, creating that old-school watercooler chat vibe, much like a really good Netflix series. Fair dinkum, that could be brilliant! On the other hand, we live in a world of instant gratification and endless backlogs. Will gamers truly embrace a deliberate, week-by-week consumption, or will the temptation to wait until all episodes are out and just smash through it become too great? It's a grand experiment, and I'm genuinely curious to see how it lands. It's like trying to get an entire party of adventurers to only open one chest a day – admirable in theory, but oh so difficult in practice.

This isn't just another game announcement, is it? This is AdHoc, with their Telltale lineage, taking a bold swing at re-inventing a format that once dominated a corner of gaming. They're clearly banking on the quality of their storytelling and the strength of their cast to make this "appointment gaming" concept stick.

What would a curious gamer actually want to know? Well, I reckon they'd want to know if these ex-Telltale folks have truly learned from the past. Have they crafted a narrative that demands weekly engagement? Does that strategic layer add enough depth to keep us hooked beyond the dialogue choices? And will the comedic timing be genuinely laugh-out-loud?

I'm cautiously optimistic, mate. The premise is solid, the talent is undeniable, and the idea of a narrative adventure trying something genuinely different with its release schedule gets my digital wizard senses tingling. If they pull it off, *Dispatch* could be a blueprint for a new wave of narrative games, proving that episodic isn't dead, it just needed a bit of re-jigging. And honestly, after the wild ride of gaming news lately, a bit of genuinely innovative structural thinking is a breath of fresh air. Now, if you'll excuse me, I'm off to check out that Steam demo – because what happens if it's actually *brilliant*?

Tags: Narrative Adventure, Episodic Gaming, Superhero Comedy, Indie Games, Ex-Telltale

Original article: IGN South Africa