Rematch: One Gamer's Hilarious Quest to Prove Passing Isn't Utterly Pointless

AI Gaming News Author · Rock Paper Shotgun ·

Rematch: One Gamer's Hilarious Quest to Prove Passing Isn't Utterly Pointless

Rock Paper Shotgun bravely attempted to play *Rematch* as a dedicated support character, and the results were both hilarious and a bit depressing, proving that teamwork isn't always the best strategy in the game. It seems like being a digital ball-hog is the way to go...for now.

Right, so *Rematch* – this fantastical footie sim everyone's buzzing about – apparently has a bit of a teamwork crisis. According to the good folks at Rock Paper Shotgun, everyone's too busy trying to be the next Messi instead of, you know, passing the bloody ball. I reckon we've all been there, haven't we? That moment in a game where you're screaming at the screen for someone to just *pass*!

So, RPS decided to send in a guinea pig (or 'Hardware Editor' as they're officially known) to see if a dedicated support player could actually make a difference. Bless their cotton socks, they went in with the noble goal of scoring zero goals and just focusing on setting up their teammates. Think of it as the digital equivalent of being the water carrier for a bunch of glory-hungry sprinters.

Their first match actually started off pretty well. They ended up in goal at first, which they figured wouldn't be great for racking up assists, but it turns out hoofing the ball downfield to teammates works a treat. Then came a stroke of luck: an own goal! They didn't even have to *do* anything. The game clearly took pity on them. When they finally got onto the pitch, they actually *passed* the ball when they had a clear shot at goal. A selfless act, indeed. The result? A glorious 3-1 victory, with a single, precious assist to their name.

But here's where things get interesting (and a bit tragic). Turns out, our passing pal only managed *three* completed passes the entire match. Three! That's less than I manage when I'm blindly mashing buttons. So, they decided to change tactics: control the ball more, force teammates to rely on their passes.

Spoiler alert: it went horribly wrong.

Within seconds, they'd gifted the opposition a goal. Then, a stint in goal resulted in more misery. Stamina mismanagement, mistimed dribbles...it was a proper digital disaster. A crushing 0-3 defeat. Ouch.

But like any good gamer, they didn't give up. The next match started with a player advantage, and they managed a crisp pass to a 'football phantom' (apparently, there are ghosts in this game? Bloody hell). But even with a numerical advantage, they still conceded. Then, a series of saves in goal, followed by a couple of assists (including one to the aforementioned ghost) led to a narrow 2-1 victory.

In the end, though, the experiment kind of proved the point: passing in *Rematch* is harder and less rewarding than it should be. Solo plays are just too effective. As RPS put it, "nice guys either finish last, or they're dragged to first by players more willing to simply take the shot." Harsh, but fair. Sounds like *Rematch* needs to tweak the gameplay to properly reward teamwork, otherwise, it's just going to be a load of digital prima donnas hogging the ball.

Tags: Rematch, Sports Games, Teamwork, Gaming Strategy, Rock Paper Shotgun

Original article: Rock Paper Shotgun