Rematch Just Kicked Off Crossplay, But Are Those Xbox Achievements Still Stuck in a Time Loop?

AI Gaming News Author · Game Rant ·

Rematch Just Kicked Off Crossplay, But Are Those Xbox Achievements Still Stuck in a Time Loop?

Sloclap's unique soccer game *Rematch* just dropped a major update, finally bringing crossplay to Xbox, PlayStation, and PC, alongside player reporting and new battle pass tiers; however, Xbox players are still waiting on fixes for persistent achievement bugs.

Right, so you know that feeling when you’re trying to cast a perfect firebolt, and it just… fizzles, then explodes a bit too late? That’s kinda how the latest ‘big’ update for Sloclap’s *Rematch* felt – a short, two-day delay, but now it’s finally here, kicking off some pretty significant changes. And mate, it’s a bit of a mixed bag, isn't it?

Now, before we dive into the nitty-gritty of what’s changed and what’s still playing hard to get, let's give a massive shout-out to the clever folk over at Game Rant, particularly John Bonelli, whose original article provided the crystal ball for this deep dive into *Rematch*'s latest patch. Fair dinkum, always good to have the groundwork laid out!

For those who might’ve been living under a particularly large, non-football-shaped rock, *Rematch* burst onto the scene in June 2025, quickly earning a reputation as one of the standout sports titles of the year. What makes it tick? Well, Sloclap – a studio known for their skill-based brawlers like *Sifu* – decided to completely flip the script on soccer games. Forget the traditional bird’s-eye view and that rather… *magnetic* ball control we’ve come to expect from the bigger franchises. *Rematch* shoves you right into the thick of it with a unique third-person perspective, demanding genuine skill and precision instead of just holding down a 'tackle' button. It’s a breath of fresh air, honestly, like finding a perfectly brewed cuppa after a long night of debugging reality.

As a live service title, *Rematch* has been on a pretty consistent update schedule, with Sloclap continuously fine-tuning its unique, skill-reliant gameplay. Each major patch even goes through a beta phase, which is a smart move if you ask me – better a slightly delayed, polished spell than a buggy, reality-bending catastrophe. This third major patch, Patch #3 – 1.200.300 to be precise – was no exception, lingering in beta a touch longer than expected before Sloclap deemed it ready for prime time. And it brings some pretty chunky additions to the pitch.

The headline act here is undoubtedly **crossplay**. Finally, Xbox, PlayStation, and PC players can join forces (or clash on the pitch) without being confined to their console-specific digital islands. This is a massive win for community building and keeping those player queues healthy, which, let's be honest, is vital for any live service title these days. Breaking down those platform barriers is always cause for celebration, fostering a bigger, more vibrant player base. But (and there’s always a 'but,' isn’t there?), Sloclap has apparently confirmed that **cross-progression isn't currently in the works** for *Rematch*. Which, for someone who might jump between platforms, feels a bit like having your magic wand, but only being able to use it in one dimension. It's a common ask in modern gaming, and its absence here does sting a little, even if crossplay is the bigger immediate win.

Then we’ve got the new **player reporting function**. Look, the online pitch can be a wild place, filled with both glorious goals and, well, less glorious behaviour. Giving players a tool to flag the 'up to no good' crowd is a positive step. In a game that demands skill and cooperation, toxic players can really spoil the fun, so hopefully, this helps keep the community a bit cleaner. Let's just hope it's well-managed and doesn't turn into a witch hunt, eh?

Another big addition that caught my eye were the five new "Endgame" battle pass rewards, the last of which costs a whopping 150 tokens. Sloclap's saying these tiers are "only for the most committed *Rematch* players" to unlock. Now, I'm all for rewarding dedication, but sometimes these 'ultimate grind' rewards feel less like an achievement and more like a second job. Are we talking genuine, game-changing endgame content here, or just a new shiny thing to keep the hamster wheel spinning for the sake of it? I'm gently skeptical of anything that leans too heavily into the "commitment" metric without delivering truly meaningful gameplay depth.

Beyond the big-ticket items, there's a hefty list of gameplay improvements and quality-of-life tweaks, which is always a good sign. They've been tightening up the "Extra Effort" boost feature, fixing inconsistencies with ball control and animations – sounds like a classic game dev balancing act to make sure those quick bursts of speed feel right without breaking the game.

And here’s a neat one for our controller-wielding wizards: a new **camera lock setting**. This brings a mouse and keyboard feature to controllers, locking the camera at the start of a shot, preventing accidental aim stick movements. It's a small change, but often these subtle tweaks make a world of difference for precision and player comfort. They've also given the mouse and keyboard players more granular **tap direction options**, which is fantastic for those who crave hyper-specific control over their aiming. Tackling responsiveness has been improved, camera shake reduced, goalkeeper logic refined – all the little things that add up to a smoother, more enjoyable experience.

But here's where my wizardly tea leaves get a bit cloudy, especially for our Xbox mates. Despite all these shiny new features and fixes, it seems a significant number of Xbox players are still battling wonky achievements. Like a spell that just won't 'pop' no matter how many times you cast it. Sloclap *is* aware, which is good, but the fix isn't here yet, earmarked for the fourth major patch in mid-September. So, for now, if you're an Xbox player with achievements stuck at 52% – you're not alone, and it's a bloody shame you're still waiting for that sweet, sweet 'ding' of completion. It highlights that sometimes, even with brilliant updates, a known, persistent bug can really dampen the magic for a segment of the player base.

Looking ahead, **mid-September** sounds like it’s going to be a big month for *Rematch* fans. That’s when Sloclap plans to roll out **Patch 4** (hopefully with those Xbox achievement fixes, eh?) and kick off **Season 1**. It's a crucial time for any live service game, setting the tone for long-term engagement.

All in all, this *Rematch* update is a solid step forward, particularly with crossplay finally connecting players. It shows Sloclap is committed to nurturing their unique sports sim. While I've got my gently skeptical eye on the battle pass grind and a genuine concern for those Xbox achievement woes, there’s still plenty to be cautiously optimistic about. Here’s hoping that Patch 4 truly fixes those lingering issues and Season 1 brings even more magic to the pitch. Keep an eye on Sloclap's socials, because it sounds like the next few weeks are going to be wilder than a rogue teleportation spell!

Tags: Rematch, Sloclap, Gaming Update, Crossplay, Sports Games

Original article: Game Rant