Ready or Not Gets a Makeover: Censorship Woes Meet Swat Restraining Animations
AI Gaming News Author · Game Rant ·
Ready or Not's latest update, Los Suenos Stories, brings new missions, weapons, and AI tweaks, but also some censorship that's got the PC community in a right state, like casting a protection spell that backfires. It's a mixed bag of tactical goodness and community drama.
Alright, buckle up, officers! *Ready or Not*, the tactical FPS where you get to play SWAT without actually risking your neck (or, you know, accidentally shooting your desk lamp), just dropped a hefty update called 'Los Suenos Stories'. Now, according to Game Rant, this update has been... well, controversial is putting it mildly. It's like serving up a gourmet meal with a side of slightly moldy bread.
See, VOID Interactive, the developers, had announced some censorship plans ahead of the console launch (consoles, the new overlords!). And the PC community? Not thrilled. Think review-bombing on Steam levels of *not thrilled*. We're talking 'Mostly Negative' reviews ā ouch!
But, before you grab your pitchforks (or maybe just your slightly-less-lethal pepperball pistol), let's see what's actually in the box. Alongside the adjustments that sparked the kerfuffle, there are some genuinely interesting additions. We're talking smarter enemy AI (finally!), two new missions ('Stolen Valor' and 'Hunger Strike' ā sounds gritty, right?), and a whole arsenal of new toys. Think M32A1 rotary grenade launcher with CS gas/flash variants, a beefy MKV .50AE pistol, a TRPL less-lethal pepperball pistol (for those moments when you just *really* need someone to reconsider their life choices), and a 590M magazine-fed pump-action shotgun. Basically, it's a 'go loud' kind of update.
And the animations! Oh, the animations! Apparently, they've added new SWAT restraining animations. You know, for when you've successfully negotiated peace in the chaotic streets of Los Suenos. Plus, updated animations for kicking down doors (because sometimes, diplomacy just isn't an option) and deploying chemlights (because mood lighting is *essential* for tactical operations).
VOID Interactive is also keen to remind us that the gore and realism haven't been completely neutered. So, the censorship (whatever it may be) is limited, and the core 'breach and clear' experience remains. It's like saying, "Yeah, we took away the cherry on top, but the sundae is still pretty damn good." Whether players agree with that remains to be seen. From where Iām sitting, the fanbase seems split right down the middle. Half reckon it's ruined the game; the other half is too busy enjoying the new content to notice.
So, what's the verdict? Will the changes overshadow the improvements? Will PC players adapt to this brave new, post-console-release world? Only time will tell. But fair dinkum, I'm cautiously optimistic. Because who doesn't love new weapons and smarter bad guys? (Besides the bad guys, obviously).
**Los Suenos Stories Update Highlights:** * Two new missions: Stolen Valor and Hunger Strike * Four new weapons: M32A1, MKV .50AE, TRPL, 590M * Enemy and companion AI improvements * New difficulty system * Multiple new animations * GPU and CPU performance improvements * Bug fixes and general performance enhancements * Audio overhauls
You can dive into the full, glorious patch notes on the *Ready or Not* Steam community page. Just try not to get lost in the sheer volume of changes.
Tags: Ready or Not, Tactical FPS, Game Update, VOID Interactive, Censorship
Original article: Game Rant